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path: root/editor/import/resource_importer_wav.cpp
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* Fixed wave file importer's broken resampling.L. Nikko2018-02-021-7/+21
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* Fixed loop mode values when importing a wav file.MrCdK2018-01-051-3/+9
| | | | Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
* Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky2018-01-051-1/+0
| | | | manually. Fixes #15315
* Fixed problem with missing uninitialized last byte on waveform trip, closes ↵Juan Linietsky2018-01-051-1/+2
| | | | #15316
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+1
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Implement 32 bit IEEE float WAVE formatMarcelo Fernandez2017-08-011-24/+28
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* Fix possible division by zero crashes on the wav importerMarcelo Fernandez2017-07-311-2/+2
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* Inline documentation request satisfied.Mike Demchenko2017-07-071-0/+11
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* Complete changing of resource extensionsGeorge Marques2017-06-161-1/+1
| | | | Some places were missing in e42d59f.
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-237/+197
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+619
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.