| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed wave file importer's broken resampling. | L. Nikko | 2018-02-02 | 1 | -7/+21 |
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| * | Fixed loop mode values when importing a wav file. | MrCdK | 2018-01-05 | 1 | -3/+9 |
| | | | | | Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong | ||||
| * | Make sure .import folder exists before importing, in case user deleted it ↵ | Juan Linietsky | 2018-01-05 | 1 | -1/+0 |
| | | | | | manually. Fixes #15315 | ||||
| * | Fixed problem with missing uninitialized last byte on waveform trip, closes ↵ | Juan Linietsky | 2018-01-05 | 1 | -1/+2 |
| | | | | | #15316 | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -1/+1 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+1 |
| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Implement 32 bit IEEE float WAVE format | Marcelo Fernandez | 2017-08-01 | 1 | -24/+28 |
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| * | Fix possible division by zero crashes on the wav importer | Marcelo Fernandez | 2017-07-31 | 1 | -2/+2 |
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| * | Inline documentation request satisfied. | Mike Demchenko | 2017-07-07 | 1 | -0/+11 |
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| * | Complete changing of resource extensions | George Marques | 2017-06-16 | 1 | -1/+1 |
| | | | | | Some places were missing in e42d59f. | ||||
| * | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -237/+197 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+619 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
