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path: root/editor/import/resource_importer_obj.cpp (follow)
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* Fix import obj as scene.Daniel J. Ramirez2017-11-191-0/+1
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* Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky2017-09-291-52/+120
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Few small GI Probe fixesJuan Linietsky2017-07-291-2/+2
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* OBJ Importer: Fix relative path materials.Andreas Haas2017-07-211-0/+4
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-81/+252
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-1/+1
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* Complete changing of resource extensionsGeorge Marques2017-06-161-2/+1
| | | | Some places were missing in e42d59f.
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
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* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-1/+1
| | | | -Restored resource previews!
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-1/+1
| | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
* support obj with negative indicesPanPan2017-05-021-1/+6
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-87/+75
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+231
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.