| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix import obj as scene. | Daniel J. Ramirez | 2017-11-19 | 1 | -0/+1 |
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| * | Restored ability to import OBJ files as meshes directly. Finally closes #9445. | Juan Linietsky | 2017-09-29 | 1 | -52/+120 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Few small GI Probe fixes | Juan Linietsky | 2017-07-29 | 1 | -2/+2 |
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| * | OBJ Importer: Fix relative path materials. | Andreas Haas | 2017-07-21 | 1 | -0/+4 |
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| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -81/+252 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | 2017-07-03 | 1 | -1/+1 |
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| * | Complete changing of resource extensions | George Marques | 2017-06-16 | 1 | -2/+1 |
| | | | | | Some places were missing in e42d59f. | ||||
| * | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 1 | -1/+1 |
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| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -1/+1 |
| | | | | | -Restored resource previews! | ||||
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -1/+1 |
| | | | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | ||||
| * | support obj with negative indices | PanPan | 2017-05-02 | 1 | -1/+6 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -87/+75 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+231 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
