| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Improved alternative size thumbnail generation | Daniel J. Ramirez | 2017-09-12 | 13 | -8/+95 | |
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| * | Added some missing icons | Daniel J. Ramirez | 2017-09-07 | 6 | -8/+34 | |
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| * | removed svg's in icons/dark | toger5 | 2017-08-30 | 588 | -4194/+0 | |
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| * | Implement color conversion for dark SVG icons | toger5 | 2017-08-30 | 1 | -29/+8 | |
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| * | Improved and added some icons | Daniel J. Ramirez | 2017-08-29 | 68 | -268/+154 | |
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| * | Added missing gizmo icons and fixed ugly looking gizmo icons. | Daniel J. Ramirez | 2017-08-28 | 14 | -4/+70 | |
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| * | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 1 | -6/+5 | |
| | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||||
| * | Fixed build for Visual Studio | Mason Ashbridge | 2017-08-21 | 1 | -1/+0 | |
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| * | Added missing icon and svgs upscaling | Daniel J. Ramirez | 2017-08-20 | 23 | -40/+142 | |
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| * | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | 2017-08-20 | 3094 | -57127/+8403 | |
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| * | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | 2017-08-16 | 2 | -0/+83 | |
| |\ | | | | | Scroll bars now look different on press | |||||
| | * | Scroll bars now look different on press | kbake | 2017-08-12 | 2 | -0/+83 | |
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| * | | Add anchor visualization | Gilles Roudiere | 2017-08-13 | 3 | -0/+98 | |
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| * | Merge pull request #10247 from djrm/pr_bus_fixes | Rémi Verschelde | 2017-08-11 | 3 | -0/+93 | |
| |\ | | | | | Fixes to buses editor | |||||
| | * | Fixes to buses editor | Daniel J. Ramirez | 2017-08-10 | 3 | -0/+93 | |
| | | | | | | | | | | | Fixed unselectable bus Added bus options button | |||||
| * | | Improved add texture as node dialog | Daniel J. Ramirez | 2017-08-10 | 6 | -0/+168 | |
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| * | Several ui improvements (mostly margins) | Daniel J. Ramirez | 2017-08-08 | 11 | -8/+123 | |
| | | | | | | | Improved colors Added some missing icons | |||||
| * | Some theme and usability improvements | Daniel J. Ramirez | 2017-07-31 | 4 | -20/+48 | |
| | | | | | | Fixed create script editor dialog not changing extension Options menu for inspector element is bigger | |||||
| * | Added separators using StyleBoxLine, some theme style fixes, added variant icon | Daniel J. Ramirez | 2017-07-18 | 3 | -0/+146 | |
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| * | Improvements and fixes for the default theme. | Daniel J. Ramirez | 2017-07-16 | 81 | -41/+2125 | |
| | | | | | Added customizable border size and window highlight. | |||||
| * | Added some missing icons, fixed some ui icons | Daniel J. Ramirez | 2017-07-12 | 177 | -3225/+2141 | |
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| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -2/+2 | |
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| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+0 | |
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| * | get rid of button array | Juan Linietsky | 2017-06-14 | 2 | -0/+0 | |
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| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 58 | -62/+1990 | |
| |\ | | | | | New customizable editor theme | |||||
| | * | New customizable editor theme | volzhs | 2017-05-09 | 217 | -448/+5116 | |
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| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 169 | -3252/+512 | |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||||
| * | | Adapt tutorials (Godot Docs) icon to new design | Rémi Verschelde | 2017-05-17 | 6 | -212/+79 | |
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| * | | Use new Godot icon consistently everywhere | Rémi Verschelde | 2017-05-17 | 4 | -0/+138 | |
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| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -3/+3 | |
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| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 169 | -512/+3252 | |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1715 | -0/+50758 | |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||||
