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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Merge pull request #8107 from RandomShaper/warped-panning-2.1Rémi Verschelde2017-03-241-0/+3
|\ | | | | Implement warped mouse panning for 2D & 3D editors (2.1)
| * Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-0/+3
| | | | | | | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* | Add editor option for automatically closing the output when stopping the gamePedro J. Estébanez2017-03-211-0/+2
|/ | | | (back-ported from 1bd1af776c111f1efdd9a3b0259d8f916c052ef2)
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-337/+287
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-0/+1141
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)