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path: root/editor/editor_plugin.h
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* EditorPlugin methods and signals renameJakub Grzesik2017-07-201-1/+1
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* Make available more informations about editor for Tool PluginsJakub Grzesik2017-07-181-0/+12
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* EditorPlugin ability to open and reload scns from filepathJakub Grzesik2017-07-111-0/+2
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* EditorPlugin can request user inputs from editor 3d viewUnknown2017-06-121-0/+5
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* Added EditorPlugin.remove_import_plugin()Zher Huei Lee2017-06-111-0/+1
| | | | | Allows addons with import extensions to clean up properly on removal.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
| | | | this might cause bugs I haven't found yet..
* Bring back EditorImportPluginAndreas Haas2017-05-121-0/+3
| | | | | This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-50/+39
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+201
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.