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| * New customizable editor themevolzhs2017-05-091-14/+44
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-16/+10
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Merge pull request #8789 from Hinsbart/editor_shortcutsRémi Verschelde2017-05-181-22/+47
|\ \ | | | | | | Editor: Make "open 2d/3d/script editor" shortcuts configurable.
| * | Editor: Make "open 2d/3d/script editor" shortcuts configurable.Andreas Haas2017-05-181-22/+47
| | | | | | | | | | | | Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
* | | Merge pull request #8716 from Hinsbart/import-pluginsRémi Verschelde2017-05-181-1/+1
|\ \ \ | | | | | | | | Bring back EditorImportPlugin
| * | | Bring back EditorImportPluginAndreas Haas2017-05-121-1/+1
| |/ / | | | | | | | | | | | | This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
* / / Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+3
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* | Fixing previous merger's "not" vs. "!" mistake in C++ (#8664)Will Nations2017-05-061-3/+3
| | | | | | | | Also fix typo on the main editor confirmation prompt
* | Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde2017-05-051-1/+30
|\ \ | |/ |/| Separate distraction mode for scene & script editor
| * Separate fullscreen state for scene & script editorRamesh Ravone2017-04-261-1/+30
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* | Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde2017-05-021-11/+0
|\ \ | | | | | | Fix to use editor theme instead of handling each UI
| * | Fix to use editor theme instead of handling each UIvolzhs2017-04-281-11/+0
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* | | Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde2017-05-021-0/+2
|\ \ \ | |/ / |/| | Add setting to opt-out of capitalization in property inspectors
| * | Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez2017-04-271-0/+2
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* | | Update editor themevolzhs2017-04-281-3/+14
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* | | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-10/+16
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* | Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-2/+5
| | | | | | | | | | | | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* | Merge pull request #8374 from nunodonato/killimportAndreas Haas2017-04-141-23/+0
|\ \ | | | | | | Removed the deprecated Import menu from the main editor.
| * | Removed the deprecated Import menu from the main editor.Nuno Donato2017-04-121-23/+0
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* | | re-enabled obj importKarroffel2017-04-121-3/+3
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* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-9/+9
| | | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* | -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-3/+3
| | | | | | | | -Disabled warnings on windows, need to properly set up warnings
* | Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas2017-04-091-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+5
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* Fix highlight typosupaiku2017-04-061-1/+1
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* Editor: Swap Scene and Import tabs in dock.Andreas Haas2017-04-031-1/+1
| | | | Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
| | | | From https://github.com/lucasdemarchi/codespell
* Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde2017-03-241-5/+3
| | | | | Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
* Export template management dialog.Juan Linietsky2017-03-211-74/+13
| | | | Missing download (need to discuss this!)
* Merge pull request #8051 from RayKoopa/resizable_new_node_dialogRémi Verschelde2017-03-181-1/+1
|\ | | | | Make Create New Node dialog resizable and burninate old dialog
| * Make Create New Node dialog resizable and burninate old dialogRay Koopa2017-03-181-1/+1
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* | Editor: Fix "About" dialogAndreas Haas2017-03-181-6/+5
|/ | | | Use a HBoxContainer instead of hardcoded positions.
* Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde2017-03-131-0/+5
|\ | | | | Fix node duplication in scene sub-inheritance
| * Fix node duplication in scene sub-inheritancePedro J. Estébanez2017-03-091-0/+5
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* | Editor: Dim UI when a WindowDialog is shown.Andreas Haas2017-03-061-0/+46
|/ | | | | | | | | | | | | Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1871/+1462
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+6587
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.