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* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-9/+9
| | | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* | -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-3/+3
| | | | | | | | -Disabled warnings on windows, need to properly set up warnings
* | Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas2017-04-091-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+5
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* Fix highlight typosupaiku2017-04-061-1/+1
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* Editor: Swap Scene and Import tabs in dock.Andreas Haas2017-04-031-1/+1
| | | | Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
| | | | From https://github.com/lucasdemarchi/codespell
* Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde2017-03-241-5/+3
| | | | | Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
* Export template management dialog.Juan Linietsky2017-03-211-74/+13
| | | | Missing download (need to discuss this!)
* Merge pull request #8051 from RayKoopa/resizable_new_node_dialogRémi Verschelde2017-03-181-1/+1
|\ | | | | Make Create New Node dialog resizable and burninate old dialog
| * Make Create New Node dialog resizable and burninate old dialogRay Koopa2017-03-181-1/+1
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* | Editor: Fix "About" dialogAndreas Haas2017-03-181-6/+5
|/ | | | Use a HBoxContainer instead of hardcoded positions.
* Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde2017-03-131-0/+5
|\ | | | | Fix node duplication in scene sub-inheritance
| * Fix node duplication in scene sub-inheritancePedro J. Estébanez2017-03-091-0/+5
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* | Editor: Dim UI when a WindowDialog is shown.Andreas Haas2017-03-061-0/+46
|/ | | | | | | | | | | | | Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1871/+1462
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+6587
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.