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* Mark Godot 3.0 exporter as work in progressRémi Verschelde2017-04-101-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Merge pull request #8099 from RandomShaper/close-output-2.1Rémi Verschelde2017-03-241-0/+8
|\ | | | | Add editor option for automatically closing the output when stopping the game (2.1)
| * Add editor option for automatically closing the output when stopping the gamePedro J. Estébanez2017-03-211-0/+8
| | | | | | | | (back-ported from 1bd1af776c111f1efdd9a3b0259d8f916c052ef2)
* | Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde2017-03-241-3/+18
|/ | | | | | | | | Also use single-dock column if width < 1200. Manually adapted from bfe67a3b87ada532d27df015141af8eb6091ef89 and c103f32ea3b19c3588d54dcef98e307f8b823f4c. Fixes #6096.
* Editor: Fix "About" dialogAndreas Haas2017-03-191-6/+5
| | | | | | Use a HBoxContainer instead of hardcoded positions. (cherry picked from commit 7ec697695f9a12cbc2338725d887e752022e30f4)
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-1926/+1537
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-0/+6758
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)