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* Fixed some inconsistent styles, plus some cleanupDaniel J. Ramirez2017-09-121-20/+5
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* fixed log colorstoger52017-09-051-2/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10164 from djrm/pr_theme_fixesRémi Verschelde2017-08-101-7/+2
|\ | | | | Visual polishing
| * Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-7/+2
| | | | | | | | | | | | Improved colors Added some missing icons
* | -Errors are printed again to Output, after a long time. Fixes #3373Juan Linietsky2017-08-071-27/+2
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
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* New customizable editor themevolzhs2017-05-091-0/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-63/+40
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+242
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.