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* Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky2017-08-171-2/+68
| | | | opened, but have to check in detail..
* Merge pull request #10345 from Hinsbart/remove_importedAndreas Haas2017-08-151-0/+15
|\ | | | | Removing a Resource also deletes imported files.
| * Removing a Resource also deletes imported files.Andreas Haas2017-08-151-0/+15
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* | Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky2017-08-151-0/+6
|/ | | | a core reimport problem, but so far fixes #8116
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
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* Added a .gdignore check to ignore specific folders. Closes #8461Juan Linietsky2017-08-061-0/+4
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* -Ability to set default import presets for typeJuan Linietsky2017-07-231-1/+14
| | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov2017-06-161-0/+7
| | | | | | Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
* Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day2017-05-121-2/+2
| | | | | | | | | | EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
* Rename project file to "project.godot"Rémi Verschelde2017-05-011-2/+2
| | | | | | | | | | | | | | Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
* Revert "Use .godot as file extension for project files."Juan Linietsky2017-04-291-33/+15
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* Use .godot as file extension for project files.Andreas Haas2017-04-161-15/+33
| | | | | | | | | | | | | | Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-571/+465
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1550
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.