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path: root/editor/editor_file_dialog.cpp
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* Merge pull request #17059 from Jason0214/BugFix_favorite_updatingRémi Verschelde2018-05-021-0/+1
|\ | | | | Editor: update favorite dirs when dir got deleted
| * remove favorited dirs if original dir deletedJason02142018-05-021-0/+1
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* | Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-1/+1
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* Icons updateDaniel J. Ramirez2018-02-211-1/+1
| | | | includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
* Fixes open button not appearing with multiple selectionGuilherme Felipe2018-01-311-0/+19
| | | | Fix #16231
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Changes to the Editor File Dialog.Michael Alexsander Silva Dias2017-12-251-39/+24
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* Fixed bug where all file dialogs requested thumbnails even if hidden.Juan Linietsky2017-12-191-2/+3
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* Merge pull request #13724 from RayKoopa/editor_file_dialog_context_menuRémi Verschelde2017-12-061-15/+162
|\ | | | | Add context menu to editor file dialogs
| * Add context menu to editor file dialogs.Ray Koopa2017-12-051-15/+162
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* | [DOCS] EditorFileDialog props/member/method/signalWill Nations2017-12-061-0/+9
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* Some improvements to file/dir open/save dialogs:Dmitry Koteroff2017-11-271-6/+1
| | | | | | | | 1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
* A few small adjustments to file dialogs:Dmitry Koteroff2017-11-241-0/+48
| | | | | | | a) Added Backspace key support for Tree-based file dialog. b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead). c) Open Directory mode: changed "Open" to "Select Current Folder" d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
* Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff2017-11-211-1/+4
| | | | | | Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name.
* FileDialog: enlarge the file list a bitPoommetee Ketson2017-10-221-15/+21
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* Several visual improvements.Daniel J. Ramirez2017-09-281-8/+11
| | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* Merge pull request #11256 from djrm/pr_visual_improvementsRémi Verschelde2017-09-191-0/+1
|\ | | | | Visual improvements and new look for VS
| * Fix non flat favorite iconsDaniel J. Ramirez2017-09-141-0/+1
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* | Merge pull request #11283 from volzhs/fix-icon_map-errorRémi Verschelde2017-09-161-2/+0
|\ \ | | | | | | Fix !icon_map.has(p_type) error
| * | Fix !icon_map.has(p_type) errorvolzhs2017-09-151-2/+0
| |/ | | | | | | "ResizedFolder" "ResizedFile" icons are removed from 15904d6
* | Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-151-0/+3
|\ \ | |/ |/| Fix enums bindings
| * Fix enums bindingsMaxim Sheronov2017-09-131-0/+3
| | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* | Fixed file system dialog iconsDaniel J. Ramirez2017-09-121-22/+6
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* added icon updating to most ui elementstoger52017-08-301-0/+18
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Editor: Add some more translatable strings.Andreas Haas2017-08-251-5/+5
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+8
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
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* Make toggle between thumbnail and list for file dialog on editorvolzhs2017-06-141-0/+5
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+5
| | | | this might cause bugs I haven't found yet..
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+6
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* Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day2017-05-121-2/+2
| | | | | | | | | | EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-528/+474
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1531
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.