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path: root/editor/doc/doc_data.h
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* DocData: Drop unused brief description for propertiesRémi Verschelde2017-09-121-2/+1
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* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-2/+5
| | | | | | possible to save module files in module directories and the build system will recognize them.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Changed MethodBind API to request information from methods. It's much claner ↵Juan Linietsky2017-08-231-0/+4
| | | | | | now. Also changed PropertyInfo to include informatino about class names.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-21/+15
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+111
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.