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* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-29/+1
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* Fix import order, so scenes are imported after textures.Juan Linietsky2017-09-201-1/+1
| | | | Also fix bugs when meshes are always generated.
* Dead code tells no talesRémi Verschelde2017-08-271-11/+3
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
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* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
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* fix collada crash on invalid (blender internal expored...) file, fixes #6222Juan Linietsky2017-08-081-0/+1
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-192-5/+5
| | | | -Added system for feature overrides, it's pretty cool :)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-052-1244/+1050
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-053-0/+3471
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.