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path: root/editor/animation_editor.cpp (follow)
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* Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde2017-11-211-13/+27
|\ | | | | Allow for getting/setting "dotted" properties of objects
| * Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-13/+27
| | | | | | | | Performance is around the same as using pure set() through GDScript.
* | Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+12
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* | Fixed issue with animation keys that are on frame 0 being difficult to clickBenH2017-11-191-1/+1
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* | Fixed issue where some of the animation editor buttons were difficult to ↵BenH2017-11-181-6/+5
| | | | | | | | click, mainly the add key button. This was due to an error in the offsets
* | Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
|/ | | | Fixes #12973.
* Add ability to type easing value for key transitionPedro J. Estébanez2017-10-151-12/+22
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* Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez2017-10-121-1/+1
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* Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere2017-09-271-1/+0
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* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-4/+4
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Rename pos to position in user facing methods and variablesletheed2017-09-201-23/+23
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fixed a lot of HiDPI metrics.Daniel J. Ramirez2017-09-181-3/+1
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* Fix set_item_icon error when starting editorvolzhs2017-09-181-4/+3
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* Improved theme generation, and other fixesDaniel J. Ramirez2017-09-121-3/+3
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* update for icons on theme change animation editortoger52017-09-091-32/+28
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* removed hardcoded colors in animation editortoger52017-09-091-5/+10
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* Dead code tells no talesRémi Verschelde2017-08-271-11/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Added pure vector theme, with dark icons variationDaniel J. Ramirez2017-08-201-1/+1
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* Fixes crash related to animatio editor, closes #8687Juan Linietsky2017-08-151-2/+2
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* Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-13/+14
| | | | | | Improved colors Added some missing icons
* Fixed slider centering when using SIZE_EXPAND_FILL.Daniel J. Ramirez2017-07-181-0/+1
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-15/+15
| | | | Make the naming consistent with other classes.
* Fix incorrect input event reference in animation_editor.cppCarter Anderson2017-05-271-7/+7
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-774/+772
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-14/+13
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-11/+11
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-8/+7
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+16
|/ | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-7/+8
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-9/+9
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1746/+1472
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+4331
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.