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* | | -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-194-8/+46
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* | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky2017-08-191-0/+7
| | | | | | | | | | | | something else..
* | | Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde2017-08-186-19/+19
|\ \ \ | | | | | | | | Add closest_power_of_2 func and implement mix_rate/latency on OS X
| * | | Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-176-19/+19
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* | | | Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+1
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* | | Merge pull request #8144 from supagu/symlinkRémi Verschelde2017-08-171-22/+23
|\ \ \ | |/ / |/| | Reworked change_dir to support symlinks
| * | Reworked change_dir to support symlinksFabian Mathews2017-04-061-22/+23
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* | | Fix particles emitting when emitting is set to false in sceneBojidar Marinov2017-08-161-0/+4
| | | | | | | | | | | | Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
* | | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-1615-103/+103
| | | | | | | | | | | | Fixes #10244.
* | | Merge pull request #10343 from Faless/html5_fixes_2Rémi Verschelde2017-08-161-0/+4
|\ \ \ | | | | | | | | Use precision for samples only when #version 300 es
| * | | Use precision for samples only when #version 300 esFabio Alessandrelli2017-08-161-0/+4
| | | | | | | | | | | | | | | | Fix #10332
* | | | Use const reference where favorableWilson E. Alvarez2017-08-144-4/+4
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* | | Some fixes for shaders and WebGL2Fabio Alessandrelli2017-08-114-2/+12
| | | | | | | | | | | | | | | | | | Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders
* | | Explicitily unsed AI_NUMERICHOST flag to fix HTML5Fabio Alessandrelli2017-08-111-0/+1
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* | -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-085-2/+17
| | | | | | | | -Restored an alpha scissor property in Material
* | sorry, leftover bug fixedJuan Linietsky2017-08-081-5/+6
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* | -Made visual server time affected by global time scale, closes #5583Juan Linietsky2017-08-082-1/+17
| | | | | | | | -Restored time rollover in visual server
* | Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-072-0/+69
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* | Merge pull request #10055 from henkz1/immediateThomas Herzog2017-08-071-6/+11
|\ \ | | | | | | Fix ImmediateGeometry
| * | Fix rendering of ImmediateGeometry with UVsHenrik Andersson2017-08-031-7/+7
| | | | | | | | | | | | When using set_uv or any attrib except vertex, the geometry broke.
| * | Make it possible to render ImmediateGeometryHenrik Andersson2017-08-031-0/+5
| | | | | | | | | | | | Geometry for ImmediateGeometry was never added inside _fill_render_list.
* | | Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-076-12/+12
|\ \ \ | | | | | | | | Makes all Godot API's Methods lower_case
| * | | Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-076-12/+12
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* | | | Re-revert #378b1e6 for s3tcbruvzg2017-08-071-2/+2
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* | | | Revert #378b1e6 for s3tcbruvzg2017-08-071-4/+4
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* | | | Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde2017-08-071-5/+15
|\ \ \ \ | |/ / / |/| | | Fix double finalisation of audio drivers
| * | | Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-5/+15
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* | | RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵Juan Linietsky2017-08-061-2/+4
| | | | | | | | | | | | they should be. Fixes #9267, Fixes #9939
* | | Use vertex distance instead of z, fixes #9108Juan Linietsky2017-08-061-1/+1
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* | remove meaningless print line from editor consoleIndah Sylvia2017-08-021-1/+0
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* | Few small GI Probe fixesJuan Linietsky2017-07-291-3/+7
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* | Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
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* | added an optional parameter to OS symbol lookupKarroffel2017-07-272-4/+8
| | | | | | | | | | | | | | | | When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed.
* | Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
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* | Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-264-54/+98
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* | Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
|\ \ | | | | | | add missing framebuffer check
| * | add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
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* | | Fix switching SRGB extension happen before binding of textureEvgeny Zuev2017-07-241-21/+21
| | | | | | | | | | | | | | | | | | Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed before the call of `glBindTexture`, which caused modification of previously bound texture instead of desired one. Now it's changed after `glBindTexture`.
* | | Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde2017-07-235-5/+5
|\ \ \ | | | | | | | | Clang-formatting *.cpp and *.h (some files excluded)
| * | | Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-226-6/+6
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* | | | Several changes to better run in mobile.Juan Linietsky2017-07-2213-155/+445
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* / / -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-1912-35/+26
|/ / | | | | | | -Added system for feature overrides, it's pretty cool :)
* | -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-176-29/+27
| | | | | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* | get_executable_path slight change to make it work under OpenBSDDavid Carlier2017-07-161-2/+2
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* | Many fixes to improve GI Probe qualityJuan Linietsky2017-07-154-13/+42
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* | Fix to make voxel cone tracing work properly againJuan Linietsky2017-07-151-1/+1
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* | -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-153-23/+21
| | | | | | | | -Fix for positional sound corruption to avoid making people deaf.
* | Lots of work on Audio & Physics engine:Juan Linietsky2017-07-152-9/+26
| | | | | | | | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* | Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-086-22/+20
|\ \ | | | | | | Refactor 'treshold' to 'threshold'
| * | Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-086-22/+20
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