| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | Another take at fixing symlinks | Fabian Mathews | 2017-09-03 | 1 | -21/+23 | |
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| * | | | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 2 | -17/+32 | |
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| * | | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | 2017-09-02 | 2 | -0/+16 | |
| |\ \ | | | | | | | add shadow_filter variant PCF7 | |||||
| | * | | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 2 | -0/+16 | |
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| * | | | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 3 | -4/+4 | |
| | |/ |/| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 3 | -9/+9 | |
| |\ \ | | | | | | | Fix signed and unsigned comparisons | |||||
| | * | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 3 | -9/+9 | |
| | |/ | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde | 2017-09-01 | 7 | -37/+75 | |
| |\ \ | | | | | | | Corrections to audio buffer size calculations | |||||
| | * | | Corrections to audio buffer size calculations | Marcelo Fernandez | 2017-09-01 | 7 | -37/+75 | |
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| * | | | Fix some argument ordering, closes #10010 | Juan Linietsky | 2017-09-01 | 1 | -1/+1 | |
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| * | | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 4 | -22/+53 | |
| | | | | | | | | | | | | | #9935, closes #10135 | |||||
| * | | | Fix files header | Poommetee Ketson | 2017-09-01 | 4 | -4/+4 | |
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| * | | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | 2017-08-31 | 1 | -1/+3 | |
| |\ \ | | | | | | | Fixes a bug in multimesh_instance_get_color | |||||
| | * | | fixed multimesh_instance_get_color | Niko Abeler | 2017-08-12 | 1 | -1/+3 | |
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| * | | | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | 2017-08-31 | 2 | -10/+10 | |
| |\ \ \ | | | | | | | | | Implement texture UV transpose in the gles3 renderer | |||||
| | * | | | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | 2017-08-29 | 2 | -10/+10 | |
| | | | | | | | | | | | | | | | | | Now tilemap rotations work again \o/ | |||||
| * | | | | Merge pull request #10624 from letheed/master | Rémi Verschelde | 2017-08-31 | 1 | -3/+0 | |
| |\ \ \ \ | | | | | | | | | | | Fix shadow filter pcf5 implemented as pcf7 | |||||
| | * | | | | fix shadow filter pcf5 implemented as pcf7 | letheed | 2017-08-25 | 1 | -3/+0 | |
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| * | | | | | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 2 | -2/+4 | |
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| * | | | | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | 2017-08-29 | 1 | -4/+4 | |
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| * | | | | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 2 | -2/+7 | |
| | | | | | | | | | | | | | | | | | | | | | -Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places | |||||
| * | | | | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | 2017-08-29 | 2 | -12/+3 | |
| | | | | | | | | | | | | | | | | | instruction, fixes #9677 | |||||
| * | | | | Merge pull request #10552 from RandomShaper/improve-posix | Rémi Verschelde | 2017-08-29 | 3 | -3/+19 | |
| |\ \ \ \ | | | | | | | | | | | Improve Mac/UNIX conformance/reliability | |||||
| | * | | | | Implement custom thread numbering for POSIX | Pedro J. Estébanez | 2017-08-24 | 2 | -2/+16 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage. Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared. | |||||
| | * | | | | Make OS::delay_usec() more reliable on UNIX | Pedro J. Estébanez | 2017-08-24 | 1 | -1/+3 | |
| | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | Implemented with `nanosleep()`. `usleep()` is deprecated. Also loops to ensure that __at least__ the requested time is waited, accounting for spurious interruptions. May help in situations like reattempting to connect to the debugger. | |||||
| * | | | | Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix | Rémi Verschelde | 2017-08-28 | 1 | -54/+19 | |
| |\ \ \ \ | | | | | | | | | | | Fix RtAudio driver buffer_size incorrect calculation | |||||
| | * | | | | Fix RtAudio driver buffer_size incorrect calculation | Marcelo Fernandez | 2017-08-27 | 1 | -54/+19 | |
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| * | | | | | Merge pull request #10692 from marcelofg55/wasapi_driver | Rémi Verschelde | 2017-08-28 | 5 | -0/+450 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Added new WASAPI driver for Windows | |||||
| | * | | | | | Added new WASAPI driver for Windows | Marcelo Fernandez | 2017-08-27 | 5 | -0/+450 | |
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| * | | | | | | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | 2017-08-28 | 2 | -2/+2 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Make build scripts Python 3 compatible | |||||
| | * | | | | | | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 2 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||||
| * | | | | | | | -Moved script run to editor, removed from project | Juan Linietsky | 2017-08-27 | 1 | -1/+0 | |
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | -fixed to code completion -fix shader crash bug reported by tagcup | |||||
| * / / / / / | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 17 | -17123/+0 | |
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| * / / / / | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 75 | -75/+75 | |
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| * | | | | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -4/+1 | |
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| * | | | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 2 | -46/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||||
| * | | | | Fixed opaque unshaded materials, they go through the regular opaque render ↵ | Juan Linietsky | 2017-08-25 | 2 | -1/+11 | |
| | | | | | | | | | | | | | | | | | list, closes #9917 | |||||
| * | | | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 | |
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||||
| * | | | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | 2017-08-23 | 1 | -2/+3 | |
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| * | | | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | 2017-08-22 | 1 | -1/+4 | |
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| * | | | Invalid materials or shaders will now interrupt the next chain in materials, ↵ | Juan Linietsky | 2017-08-22 | 1 | -1/+1 | |
| | | | | | | | | | | | | | closes #9570 | |||||
| * | | | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | 2017-08-22 | 1 | -1/+1 | |
| | | | | | | | | | | | | | Fixes #10533. | |||||
| * | | | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 4 | -71/+89 | |
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| * | | | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 1 | -1/+0 | |
| |\ \ \ | | | | | | | | | Removed unnecessary assignments | |||||
| | * | | | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -1/+0 | |
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| * | | | | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | 2017-08-21 | 2 | -2/+2 | |
| |\ \ \ \ | | | | | | | | | | | SVG support | |||||
| | * | | | | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 2 | -2/+2 | |
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| * | | | | | Revert "Reworked change_dir to support symlinks" | Juan Linietsky | 2017-08-21 | 1 | -23/+22 | |
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| * | | | | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | 2017-08-20 | 1 | -0/+10 | |
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| * | | | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 | |
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