| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | 2018-01-04 | 1 | -1/+1 | |
| | | | | | | As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | |||||
| * | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde | 2018-01-04 | 1 | -0/+4 | |
| |\ | | | | | RasterizerStorageGLES3, delete particle objects freed by RID | |||||
| | * | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir | 2018-01-03 | 1 | -0/+4 | |
| | | | | | | | | | fixes #15151 | |||||
| * | | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | 2018-01-03 | 1 | -8/+1 | |
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| * | | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | 2018-01-03 | 1 | -1/+8 | |
| |\ \ | | | | | | | Add missing image format RGB10A2. Fixes #14964 | |||||
| | * | | Add missing image format RGB10A2. Fixes #14964 | binbitten | 2017-12-25 | 1 | -1/+8 | |
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| * | | | Some fixes to improve precision and speed on Android. Fixes precision issues ↵ | Juan Linietsky | 2018-01-02 | 2 | -2/+12 | |
| | | | | | | | | | | | | | on Mali and PowerVR. | |||||
| * | | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 79 | -158/+158 | |
| | |/ |/| | | | | | Happy new year to the wonderful Godot community! | |||||
| * | | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | 2017-12-27 | 2 | -0/+9 | |
| |\ \ | | | | | | | Set particles emitting to false when particles finish emitting with one-shot enabled | |||||
| | * | | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | 2017-12-23 | 2 | -0/+9 | |
| | |/ | | | | | | | enabled | |||||
| * | | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky | 2017-12-26 | 2 | -2/+14 | |
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| * | | Property apply shader parameters, even when materials are being reused, ↵ | Juan Linietsky | 2017-12-26 | 1 | -6/+9 | |
| | | | | | | | | | fixes #14012 | |||||
| * | | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky | 2017-12-26 | 1 | -1/+1 | |
| |\ \ | | | | | | | Shader Language: Fix Vertex Lighting artifacts. | |||||
| | * | | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera | 2017-12-18 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | - When using Direction Lighting along with Vertex Lighting, putting a SpatialMaterial Roughness to 1.0 causes artifacts to appear. (#14552) Fixes #14552. | |||||
| * | | | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 2 | -2/+3 | |
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| * | | Change skeleton processing to work on global coordinates, should help fix ↵ | Juan Linietsky | 2017-12-21 | 1 | -47/+45 | |
| | | | | | | | | | many import problems from Blender, GLTF2, etc. | |||||
| * | | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky | 2017-12-19 | 1 | -0/+1 | |
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| * | | Fix pixel snap not being used in 3.0 | Guilherme Silva | 2017-12-19 | 2 | -1/+3 | |
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| * | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | 2017-12-18 | 1 | -1/+0 | |
| |\ | | | | | Remove debug logs that are of no use to end users | |||||
| | * | Remove debug logs that are of no use to end users | Ruslan Mustakov | 2017-12-18 | 1 | -1/+0 | |
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| * | | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 3 | -73/+0 | |
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| * | | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | 2017-12-16 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | @reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337 | |||||
| * | | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky | 2017-12-16 | 1 | -2/+2 | |
| |\ \ | |/ |/| | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | |||||
| | * | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota | 2017-12-13 | 1 | -2/+2 | |
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| * | | Move windows networking class to drivers/windows/ | Fabio Alessandrelli | 2017-12-15 | 6 | -0/+1094 | |
| | | | | | | | | | | | Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock. | |||||
| * | | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli | 2017-12-15 | 2 | -7/+7 | |
| | | | | | | | | | | | | | They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. | |||||
| * | | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL | 2017-12-14 | 1 | -0/+1 | |
| | | | | | | | | | Add a rename for shader LIGHT built-in, Fix bug #14537 | |||||
| * | | -Add lightmapper | Juan Linietsky | 2017-12-14 | 5 | -25/+256 | |
| | | | | | | | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||||
| * | | Merge pull request #14499 from akien-mga/glsl-bone-type | Rémi Verschelde | 2017-12-13 | 1 | -5/+7 | |
| |\ \ | |/ |/| | Fix usage of signed type in skeleton shader | |||||
| | * | Fix usage of signed type in skeleton shader | Rémi Verschelde | 2017-12-10 | 1 | -5/+7 | |
| | | | | | | | | | | | The resulting primitive is drawn as GL_UNSIGNED_SHORT, so uvec4 should be used. Fixes #12804. | |||||
| * | | Drop unused OS_Unix::has_data and related logic | Rémi Verschelde | 2017-12-10 | 1 | -32/+2 | |
| |/ | | | | Closes #5536. | |||||
| * | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | 2017-12-10 | 1 | -1/+0 | |
| | | | | | | This lets the empty "Global" category disappear again. Also silence a debug print. | |||||
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -2/+21 | |
| | | | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||||
| * | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde | 2017-12-09 | 1 | -2/+13 | |
| |\ | | | | | Added interpolation qualifiers to shaderlang | |||||
| | * | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 1 | -2/+13 | |
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| * | | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde | 2017-12-09 | 1 | -1/+1 | |
| |\ \ | | | | | | | Stop particles resetting on pause. | |||||
| | * | | Stop particles resetting on pause. | MillionOstrich | 2017-11-30 | 1 | -1/+1 | |
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| * | | | After a lot of trial and error, i think rim lighting implementation is now ↵ | Juan Linietsky | 2017-12-08 | 1 | -6/+8 | |
| | | | | | | | | | | | | | perfect, closes #13986 | |||||
| * | | | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky | 2017-12-07 | 1 | -1/+1 | |
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| * | | | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 5 | -29/+16 | |
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| * | | | Style: Apply clang-format again on all files | Rémi Verschelde | 2017-12-07 | 3 | -3/+3 | |
| | | | | | | | | | | | | | | | | Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||||
| * | | | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky | 2017-12-06 | 1 | -1/+1 | |
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| * | | | Improve slang, especially in user-visible parts | Unknown | 2017-12-05 | 3 | -6/+6 | |
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| * | | | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 4 | -8/+50 | |
| | | | | | | | | | | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||||
| * | | | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde | 2017-12-03 | 1 | -1/+3 | |
| | | | | | | | | | | | | | Fixes #13450, though it would be worth reverting if/when the Mesa bug is fixed. | |||||
| * | | | small fix so shadows dont need to use a separate material for world vertex ↵ | Juan Linietsky | 2017-12-01 | 2 | -19/+17 | |
| | | | | | | | | | | | | | coords (more perf) | |||||
| * | | | Properly take into consideration that VERTEX must be written to in opaque ↵ | Juan Linietsky | 2017-12-01 | 5 | -6/+35 | |
| | | | | | | | | | | | | | pre pass, does some speed up to scenes using triplanar. | |||||
| * | | | Fix wasapi going silent when number of channels are not supported | Marcelo Fernandez | 2017-11-30 | 2 | -37/+49 | |
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| * | | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | 2017-11-30 | 2 | -2/+2 | |
| | | | | | | | | | library to open extra libraries. | |||||
| * | | disable caching for targets using helper functions | Rhody Lugo | 2017-11-28 | 1 | -2/+1 | |
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