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| | * | | | | | | | | | | | Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna2015-03-201-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
| | * | | | | | | | | | | | Missed some things in prev commit.V.VamsiKrishna2015-03-202-1/+5
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| | * | | | | | | | | | | | Removing etc1 from build for javascript platform.V.VamsiKrishna2015-03-201-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
| | * | | | | | | | | | | | Fix for newer gcc. Picked from GoogleCodeV.VamsiKrishna2015-03-191-1/+1
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| | * | | | | | | | | | | | Fix Javascript build.V.VamsiKrishna2015-03-191-0/+7
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| * | | | | | | | | | | | | Added a PVRTC encoder for iOSJuan Linietsky2015-04-0621-9/+1602
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| * | | | | | | | | | | | fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky2015-04-031-1/+1
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| * | | | | | | | | | | | Changes to LightJuan Linietsky2015-04-034-16/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
| * | | | | | | | | | | | Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
| * | | | | | | | | | | | fix shadow attenuationJuan Linietsky2015-04-011-2/+1
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| * | | | | | | | | | | | read depth fixesJuan Linietsky2015-03-312-5/+71
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* | | | | | | | | | | | | small unicode fixesJuan Linietsky2015-05-041-2/+2
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* | | | | | | | | | | | fixes for light2d in androids that do not supportJuan Linietsky2015-03-312-20/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | read depth
* | | | | | | | | | | | fixes to shader to get most new demos working on mobilereduz2015-03-251-5/+5
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* | | | | | | | | | | | fixes to new window management APIJuan Linietsky2015-03-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* | | | | | | | | | | | Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-224-4/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Changed code to remove gcc -Wparentheses warnings.
| * | | | | | | | | | | | Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-164-4/+4
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* | | | | | | | | | | | Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky2015-03-222-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Fix isometric demo
| * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)2015-02-222-4/+7
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| * \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)2015-02-194-200/+412
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| * | | | | | | | | | | | | Corrected behaviour of File.READ_WRITE mode (fixes #378)Bil Bas (Spooner)2015-02-162-2/+2
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* | | | | | | | | | | | | Merge pull request #1512 from the-mech/masterJuan Linietsky2015-03-221-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Fix] make_dir_recursive on Windows
| * | | | | | | | | | | | | [Fix] make_dir_recursive on WindowsRoman Nekrassow2015-03-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
* | | | | | | | | | | | | | New option to show/hide hidden filesrollenrolm2015-03-214-0/+18
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* | | | | | | | | | | | | | signed distance field font supportJuan Linietsky2015-03-212-1/+21
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* | | | | | | | | | | | | New option to send canvas to render bufferJuan Linietsky2015-03-162-17/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* | | | | | | | | | | | | Update file_access_windows.cpp for mingw cross-compileMatthew Hughes2015-03-151-2/+4
|/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
* | | | | | | | | | | / back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-8/+54
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* | | | | | | | | | | New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Fixes to screen space shaders. -Fixes to isometric light demo.
* | | | | | | | | | | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-093-96/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
* | | | | | | | | | | time was not being set properly with the rest of the uniforms.Juan Linietsky2015-03-021-5/+7
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* | | | | | | | | | | support for 2D shadow castersJuan Linietsky2015-03-027-44/+823
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* | | | | | | | | | | changed the blending function when using a transparent render target so that ↵romulox_x2015-03-011-9/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | it blends properly
* | | | | | | | | | | changed viewport clearing to use the alpha value of the clear color, and ↵romulox_x2015-02-211-1/+1
| |_|/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | made the transparent bg option of viewport force a clear color of 0,0,0,0
* | | | | | | | | | Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-212-4/+7
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | Tile Rotation
| * | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-52/+62
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: scene/2d/tile_map.cpp
| * | | | | | | | | Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson2015-02-131-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | intuitive for flipping transposed tiles.
| * | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-114-17/+80
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: demos/2d/polygon_path_finder_demo/.fscache
| * \ \ \ \ \ \ \ \ \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-024-27/+71
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| * | | | | | | | | | Working TileMap tile transpose transform.Carl Olsson2015-02-022-4/+7
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* | | | | | | | | | | support for light and normal mapping in 2DJuan Linietsky2015-02-184-200/+412
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* | | | | | | | | | -resolved shader set parameter bug, closes #1361Juan Linietsky2015-02-141-52/+62
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* | | | | | | | | fixes to skinned bufferJuan Linietsky2015-02-102-7/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings.
* | | | | | | | | ability to customize max render elementsJuan Linietsky2015-02-092-6/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | should close #1339
* | | | | | | | | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky2015-02-091-2/+10
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Pr-fix-rtt-filters
| * | | | | | | | | Fix filter options not works in render target texturesanikoyes2015-01-201-2/+10
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* | / / / / / / / fix build on freebsdsambler2015-01-272-2/+25
| |/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add some needed includes Provide freebsd variation of get_executable_path Provide variation of execv so that either full path or appname to be found within $PATH can be used
* | | | | | | | fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-212-8/+8
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* | | | | | | | Fixed bug in 3D materialJuan Linietsky2015-01-201-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | textures that failed to load should now load again properly
* | | | | | | | Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-4/+15
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