| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
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-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
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read depth
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
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Changed code to remove gcc -Wparentheses warnings.
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Fix isometric demo
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[Fix] make_dir_recursive on Windows
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function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
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Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
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back buffer copy node and respective demo
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
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it blends properly
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made the transparent bg option of viewport force a clear color of 0,0,0,0
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Tile Rotation
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Conflicts:
scene/2d/tile_map.cpp
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intuitive for flipping transposed tiles.
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
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should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
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should close #1339
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Pr-fix-rtt-filters
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Add some needed includes
Provide freebsd variation of get_executable_path
Provide variation of execv so that either full path
or appname to be found within $PATH can be used
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textures that failed to load should now load again properly
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