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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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fix shadow attenuation
Juan Linietsky
2015-04-01
1
-2
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+1
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read depth fixes
Juan Linietsky
2015-03-31
2
-5
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+71
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small unicode fixes
Juan Linietsky
2015-05-04
1
-2
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+2
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fixes for light2d in androids that do not support
Juan Linietsky
2015-03-31
2
-20
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+35
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fixes to shader to get most new demos working on mobile
reduz
2015-03-25
1
-5
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+5
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fixes to new window management API
Juan Linietsky
2015-03-22
1
-0
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+1
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Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Juan Linietsky
2015-03-22
4
-4
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+4
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Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-16
4
-4
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+4
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Merge pull request #1438 from Spooner/fix_isometric_demo
Juan Linietsky
2015-03-22
2
-2
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+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Bil Bas (Spooner)
2015-02-22
2
-4
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+7
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Merge branch 'master' of https://github.com/okamstudio/godot
Bil Bas (Spooner)
2015-02-19
4
-200
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+412
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Corrected behaviour of File.READ_WRITE mode (fixes #378)
Bil Bas (Spooner)
2015-02-16
2
-2
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+2
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Merge pull request #1512 from the-mech/master
Juan Linietsky
2015-03-22
1
-1
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+1
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[Fix] make_dir_recursive on Windows
Roman Nekrassow
2015-03-14
1
-1
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+1
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New option to show/hide hidden files
rollenrolm
2015-03-21
4
-0
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+18
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signed distance field font support
Juan Linietsky
2015-03-21
2
-1
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+21
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New option to send canvas to render buffer
Juan Linietsky
2015-03-16
2
-17
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+37
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Update file_access_windows.cpp for mingw cross-compile
Matthew Hughes
2015-03-15
1
-2
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+4
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back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-12
1
-8
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+54
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New Demo, Screen Space Shaders
Juan Linietsky
2015-03-10
1
-0
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+8
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lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
3
-96
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+111
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time was not being set properly with the rest of the uniforms.
Juan Linietsky
2015-03-02
1
-5
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+7
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support for 2D shadow casters
Juan Linietsky
2015-03-02
7
-44
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+823
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changed the blending function when using a transparent render target so that ...
romulox_x
2015-03-01
1
-9
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+54
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changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
1
-1
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+1
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Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
2
-4
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+7
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
1
-52
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+62
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Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-13
1
-3
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+3
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
4
-17
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+80
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
4
-27
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+71
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Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
2
-4
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+7
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
4
-200
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+412
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-resolved shader set parameter bug, closes #1361
Juan Linietsky
2015-02-14
1
-52
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+62
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fixes to skinned buffer
Juan Linietsky
2015-02-10
2
-7
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+16
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ability to customize max render elements
Juan Linietsky
2015-02-09
2
-6
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+29
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Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
Juan Linietsky
2015-02-09
1
-2
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+10
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Fix filter options not works in render target texture
sanikoyes
2015-01-20
1
-2
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+10
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fix build on freebsd
sambler
2015-01-27
2
-2
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+25
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fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-21
2
-8
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+8
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Fixed bug in 3D material
Juan Linietsky
2015-01-20
1
-3
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+6
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Fixes to texscreen, fixes to white testcube
Juan Linietsky
2015-01-20
1
-4
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+15
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Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
4
-17
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+47
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Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-19
1
-4
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+5
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Add missing shader function: refract
sanikoyes
2015-01-14
1
-0
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+1
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-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
4
-1
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+26
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-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
2
-24
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+21
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-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
5
-6
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+99
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2D shader progress
reduz
2015-01-11
2
-4
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+26
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
5
-5
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+301
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-10
2
-3
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+3
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