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| * | fix shadow attenuationJuan Linietsky2015-04-011-2/+1
| * | read depth fixesJuan Linietsky2015-03-312-5/+71
* | | small unicode fixesJuan Linietsky2015-05-041-2/+2
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* | fixes for light2d in androids that do not supportJuan Linietsky2015-03-312-20/+35
* | fixes to shader to get most new demos working on mobilereduz2015-03-251-5/+5
* | fixes to new window management APIJuan Linietsky2015-03-221-0/+1
* | Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-224-4/+4
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| * | Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-164-4/+4
* | | Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky2015-03-222-2/+2
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| * \ \ Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)2015-02-222-4/+7
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| * \ \ \ Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)2015-02-194-200/+412
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| * | | | | Corrected behaviour of File.READ_WRITE mode (fixes #378)Bil Bas (Spooner)2015-02-162-2/+2
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* | | | | Merge pull request #1512 from the-mech/masterJuan Linietsky2015-03-221-1/+1
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| * | | | | [Fix] make_dir_recursive on WindowsRoman Nekrassow2015-03-141-1/+1
* | | | | | New option to show/hide hidden filesrollenrolm2015-03-214-0/+18
* | | | | | signed distance field font supportJuan Linietsky2015-03-212-1/+21
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* | | | | New option to send canvas to render bufferJuan Linietsky2015-03-162-17/+37
* | | | | Update file_access_windows.cpp for mingw cross-compileMatthew Hughes2015-03-151-2/+4
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* | | | back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-8/+54
* | | | New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+8
* | | | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-093-96/+111
* | | | time was not being set properly with the rest of the uniforms.Juan Linietsky2015-03-021-5/+7
* | | | support for 2D shadow castersJuan Linietsky2015-03-027-44/+823
* | | | changed the blending function when using a transparent render target so that ...romulox_x2015-03-011-9/+54
* | | | changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+1
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* | | Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-212-4/+7
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| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-52/+62
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| * | Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson2015-02-131-3/+3
| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-114-17/+80
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| * \ \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-024-27/+71
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| * | | | Working TileMap tile transpose transform.Carl Olsson2015-02-022-4/+7
* | | | | support for light and normal mapping in 2DJuan Linietsky2015-02-184-200/+412
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* | | | -resolved shader set parameter bug, closes #1361Juan Linietsky2015-02-141-52/+62
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* | | fixes to skinned bufferJuan Linietsky2015-02-102-7/+16
* | | ability to customize max render elementsJuan Linietsky2015-02-092-6/+29
* | | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky2015-02-091-2/+10
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| * | | Fix filter options not works in render target texturesanikoyes2015-01-201-2/+10
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* | / fix build on freebsdsambler2015-01-272-2/+25
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* | fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-212-8/+8
* | Fixed bug in 3D materialJuan Linietsky2015-01-201-3/+6
* | Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-4/+15
* | Visual Shader Editing for 2DJuan Linietsky2015-01-204-17/+47
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* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-4/+5
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-134-1/+26
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-122-24/+21
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-125-6/+99
* 2D shader progressreduz2015-01-112-4/+26
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-115-5/+301
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-102-3/+3
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