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* vsync supportJuan Linietsky2016-06-051-1/+5
| | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* Merge pull request #4999 from volzhs/fix-project-pathRémi Verschelde2016-06-041-1/+1
|\ | | | | change invalid characters when get user data dir on Windows & Unix
| * change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-031-1/+1
| | | | | | | | | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
* | Update to libpng 1.5.27Rémi Verschelde2016-06-025-49/+66
|/ | | | | No security relevant fix as far as I can see, but the version bump does not hurt either.
* DPI Detection supportJuan Linietsky2016-05-291-4/+4
| | | | | Windows only for now. Many builds may break (older visual studio, mingw32)
* FreeType: Add mandatory license textRémi Verschelde2016-05-292-0/+208
| | | | Part of #4859.
* Finalized DynamicFont implementationJuan Linietsky2016-05-29486-0/+180787
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* Changed import workflowJuan Linietsky2016-05-272-4/+5
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* fixes android drivers buildAriel Manzur2016-05-211-1/+1
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* fix drivers build on iosAriel Manzur2016-05-211-2/+3
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* fixAriel Manzur2016-05-213-17/+20
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* using 1 env for all driversAriel Manzur2016-05-213-31/+28
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* Remove nocpuid.c from builtin OpenSSLeska2016-05-122-8/+0
| | | | | Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines OPENSSL_cpuid_setup itself (with the same empty definition)
* OpenSSL buildsystem: actually apply the flag on gcc/clangRémi Verschelde2016-05-111-3/+3
| | | | Commit 972b0f7 was bogus.
* Windows: Fix MinGW argument being passed to MSVCRémi Verschelde2016-05-111-3/+5
| | | | Fixes #4620
* Add ignore error flag to OpenSSL driverGeorge Marques2016-05-091-0/+1
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* Merge pull request #4560 from eska014/fix-emscripten-opusRémi Verschelde2016-05-071-1/+0
|\ | | | | Fix JavaScript build
| * Ignore unneeded Opus file, fix JavaScript buildeska2016-05-051-1/+0
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* | cloning env for builtin_openssl _and_ openssl :)Ariel Manzur2016-05-063-17/+24
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* | clonning env for builtin sslAriel Manzur2016-05-061-646/+653
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* | Fix build for Windows 64-bits with GCCGeorge Marques2016-05-051-0/+4
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* missing default valueJuan Linietsky2016-05-041-1/+1
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* fix to avoid video texture scalingJuan Linietsky2016-05-041-1/+1
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* ability to shrink all images x2 on loadJuan Linietsky2016-05-042-1/+22
| | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
* Merge pull request #4541 from vnen/pr-fix-win64-buildRémi Verschelde2016-05-041-2/+1
|\ | | | | Fix windows 64-bits build.
| * Fix windows 64-bits build.George Marques2016-05-031-2/+1
| | | | | | | | | | | | | | The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
* | Update OpenSSL to 1.0.2hmrezai2016-05-0335-153/+365
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* Update Opus driver to 1.1.2George Marques2016-05-02270-5041/+12794
| | | | And opusfile to 0.7.
* Implements get_executable_path for OS X should proc_pidpath in os_osx.mm ↵Aren Villanueva2016-04-201-0/+21
| | | | doesn't succeed. Silences the warning for javascript as the function currently appears superfluous.
* Merge pull request #4329 from mrezai/openssl-1.0.2gRémi Verschelde2016-04-18447-113853/+32779
|\ | | | | Update OpenSSL to version 1.0.2g
| * Update OpenSSL to version 1.0.2gmrezai2016-04-15447-113853/+32779
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* | Fixed zero-length arrays in nrex. Fixes #4346Zher Huei Lee2016-04-181-4/+10
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* Fix OpenSSL compilation on Windowsmrezai2016-04-121-1/+5
| | | Fixes #4285.
* Merge pull request #4275 from mrezai/openssl-1.0.1sRémi Verschelde2016-04-11914-209161/+215798
|\ | | | | Update OpenSSL to version 1.0.1s
| * Update OpenSSL to version 1.0.1smrezai2016-04-10914-209161/+215798
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* | Updated nrex to v0.2Zher Huei Lee2016-04-083-43/+113
|/ | | | | | * Fixed capturing groups matching to invalid results * Fixed parents of recursive quantifiers not expanding properly * Fixed LookAhead sometimes adding to result
* free Material 'shadow_material_double_sided' on ::finish()MSC2016-04-031-0/+1
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* Add function to convert Date time from a dictionary to EpochKyle Luce2016-03-161-0/+1
| | | | | | | | - Also changed get_time_from_unix_time to get_date_time_from_unix_time to be consistent. Ticket: https://github.com/godotengine/godot/issues/4038
* Merge pull request #3694 from techtonik/patch-1Rémi Verschelde2016-03-151-0/+7
|\ | | | | Show driver information in verbose mode
| * Show which video driver is used in verbose modeanatoly techtonik2016-02-241-0/+7
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* | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-152-1/+20
|\ \ | | | | | | Ability to colourize baked lighting in real time.
| * | Ability to colourize baked lighting in real time.Saracen2016-02-062-1/+20
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* | | Fixes the month consistency issue in enums and get_date etcKyle Luce2016-03-131-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
* | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen2016-03-121-4/+15
| | | | | | | | | | | | now correctly disables shadows from affecting the instance.
* | | -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-123-31/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky2016-03-081-3/+11
|\ \ \ | | | | | | | | Fix to CPU skinning path when using GPU skinning (meshes with morphs)
| * | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) ↵Saracen2016-03-061-3/+11
| | | | | | | | | | | | | | | | causing modifications to root bone to have doubled offset and wasted performance.
* | | | Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-072-2/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* | | | This will disable png arm neon optimizing for android template if compile on ↵volzhs2016-03-071-6/+5
|/ / / | | | | | | | | | | | | | | | windows, but make compiling successful. And arm neon opt is enabled if not on windows.
* | | Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-012-4/+10
| | | | | | | | | | | | Follows similar behaviour to DirAccess::rename()