| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #16895 from Noshyaar/bmk | Rémi Verschelde | 2018-03-13 | 1 | -1/+1 |
| |\ | | | | | Fix get_drive (bookmarks) in linux not working | ||||
| | * | Fix get_drive (bookmarks) in linux not working | Poommetee Ketson | 2018-02-21 | 1 | -1/+1 |
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| * | | Merge pull request #17141 from marcelofg55/uneven_channels | Rémi Verschelde | 2018-03-13 | 2 | -19/+46 |
| |\ \ | | | | | | | Support for uneven amount of channels on PulseAudio | ||||
| | * | | Support for uneven amount of channels on PulseAudio | Marcelo Fernandez | 2018-03-01 | 2 | -19/+46 |
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| * | | | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | 2018-03-13 | 3 | -0/+22 |
| | | | | | | | | | | | | | RasterizerGLES3 | ||||
| * | | | Add GL_ARB_framebuffer_object extension support check and ↵ | bruvzg | 2018-03-05 | 2 | -39/+70 |
| | | | | | | | | | | | | | | | | | | | GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). Add GL_ARB_debug_output extension support check on all platforms. | ||||
| * | | | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | 2018-03-04 | 2 | -15/+0 |
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| * | | | Merge pull request #17173 from karroffel/gles2-line-rendering-fix | Rémi Verschelde | 2018-03-02 | 1 | -1/+3 |
| |\ \ \ | | | | | | | | | fix GLES2 line rendering | ||||
| | * | | | fix GLES2 line rendering | karroffel | 2018-03-02 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | | fixes #17147 | ||||
| * | | | | GLES2 renderer support on macOS. | bruvzg | 2018-03-02 | 1 | -1/+5 |
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| * / / | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 32 | -0/+12175 |
| |/ / | | | | | | | | | | | | | | | This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. | ||||
| * | | Add missing return statements (iOS and server). | bruvzg | 2018-02-25 | 2 | -14/+18 |
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| * | | Fix Windows file case changing | Hein-Pieter van Braam | 2018-02-24 | 1 | -5/+22 |
| | | | | | | | | | | | | | | | | | | | | | Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909) | ||||
| * | | Fix error spam when using PanoramaSky without texture | Poommetee Ketson | 2018-02-22 | 1 | -3/+3 |
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| * | | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 3 | -3/+3 |
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| * | | Fix typos with codespell | luz.paz | 2018-02-21 | 2 | -2/+2 |
| |/ | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+40 |
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| * | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde | 2018-02-20 | 2 | -7/+9 |
| |\ | | | | | using TIME in light shader enables uses_fragment_time | ||||
| | * | using TIME in light shader enables uses_fragment_time | karroffel | 2018-02-07 | 2 | -7/+9 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up. | ||||
| * | | Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug | Rémi Verschelde | 2018-02-20 | 1 | -6/+4 |
| |\ \ | | | | | | | Fix a rendering bug with screen_texture | ||||
| | * | | Fix a rendering bug with screen_texture | Bojidar Marinov | 2018-02-19 | 1 | -6/+4 |
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| * | | | [X11] Improving error detection in move_to_trash | Iskustvo | 2018-02-18 | 1 | -0/+1 |
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| * | | | Clean up some bad words from code comments | Artem Varaksa | 2018-02-17 | 1 | -1/+1 |
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| * | | | Create and return LightmapCapture. | K. S. Ernest (iFire) Lee | 2018-02-15 | 1 | -13/+60 |
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| * | | | Add dummy audio driver, fix dummy rasterizer | K. S. Ernest (iFire) Lee | 2018-02-15 | 3 | -5/+81 |
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| * | | | Fixes to OS_Server and DummyRasterizer to match new signatures | Fabio Alessandrelli | 2018-02-15 | 1 | -0/+1 |
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| * | | | Add dummy Texture handling | Fabio Alessandrelli | 2018-02-15 | 1 | -10/+74 |
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| * | | | Disable GLES builders and source from server compilation | Fabio Alessandrelli | 2018-02-15 | 1 | -2/+5 |
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| * | | | Add dummy resterizer driver | Fabio Alessandrelli | 2018-02-15 | 2 | -0/+544 |
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| * | | | Fix for a possible compile error under OS X | Marcelo Fernandez | 2018-02-14 | 1 | -1/+1 |
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| * | | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde | 2018-02-14 | 1 | -28/+39 |
| |\ \ | | | | | | | Fixed sky reflection rendering when transparent BG | ||||
| | * | | Fixed sky reflection rendering when transparent BG | AndreaCatania | 2018-01-14 | 1 | -28/+39 |
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| * | | | Merge pull request #15875 from marcelofg55/wasapi_device_change | Rémi Verschelde | 2018-02-14 | 1 | -1/+87 |
| |\ \ \ | | | | | | | | | Improved WASAPI driver so that it always uses the default audio device | ||||
| | * | | | Improved WASAPI driver so that it always uses the default audio device | Marcelo Fernandez | 2018-01-19 | 1 | -1/+87 |
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| * | | | | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | 2018-02-14 | 1 | -2/+0 |
| |\ \ \ \ | | | | | | | | | | | Remove a few debugging prints | ||||
| | * | | | | Remove a few debugging prints | Hugo Locurcio | 2018-02-05 | 1 | -2/+0 |
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| * / | | | fix buffer write performance on Windows and Unix | Marcin Zawiejski | 2018-02-04 | 4 | -0/+12 |
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| * | | | Add a proper error when safe save fails. | Juan Linietsky | 2018-02-02 | 1 | -0/+3 |
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| * | | | Display set_nodelay to GDScript | Marlon Henry Schweigert | 2018-01-30 | 4 | -4/+4 |
| |/ / | | | | | | | | | | | | | | | | | | | | | Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description | ||||
| * | | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 2 | -2/+2 |
| | | | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | 2018-01-18 | 1 | -1/+24 |
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| * | | Fix copy shader in GLSL ES 3.0 | Leon Krause | 2018-01-15 | 1 | -1/+1 |
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| * | | Fix Particles2D in WebGL 2.0 | Leon Krause | 2018-01-15 | 1 | -0/+1 |
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| * | | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
| |\ \ | | | | | | | Set correct types on a couple variables inside light_compute in canvas.glsl | ||||
| | * | | Set correct types on a couple variables inside the canvas.glsl | MrCdK | 2018-01-12 | 1 | -1/+1 |
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| * | | | Merge pull request #15633 from binbitten/fix-mat2-align | Rémi Verschelde | 2018-01-13 | 2 | -9/+23 |
| |\ \ \ | | | | | | | | | Fix mat2 alignment | ||||
| | * | | | Fix mat2 alignment | binbitten | 2018-01-12 | 2 | -9/+23 |
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| * | | | | Attempt renaming multiple times on safe file save, and make the behavior ↵ | Juan Linietsky | 2018-01-12 | 1 | -14/+25 |
| |/ / / | | | | | | | | | | optional. Fixes #14339. | ||||
| * | | | Fix mat2 alignment | Juan Linietsky | 2018-01-12 | 1 | -2/+4 |
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| * | | | Fix uniform alignment, closes #14962 | Juan Linietsky | 2018-01-12 | 1 | -4/+58 |
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