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* A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='nemerle2018-06-131-1/+1
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* Set SO_BROADCAST socket option for UDP sockets.Fabio Alessandrelli2018-06-051-0/+7
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* Style: Apply clang-format (5.0) to some missed filesRémi Verschelde2018-05-311-1/+0
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* Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixesBastiaan Olij2018-05-272-8/+6
|\ | | | | Fixed generating radiance texture when using viewport texture for sky
| * Fixed generating radiance texture when using viewport texture for skyBastiaan Olij2018-05-192-8/+6
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* | Merge pull request #18279 from RandomShaper/allow-naive-httpMax Hilbrunner2018-05-262-0/+2
|\ \ | | | | | | Allow body-up-to-EOF HTTP responses
| * | Allow body-up-to-EOF HTTP responsesPedro J. Estébanez2018-05-222-0/+2
| | | | | | | | | | | | | | | | | | Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state. Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
* | | Merge pull request #18884 from bojidar-bg/17698-screentex-bugMax Hilbrunner2018-05-262-5/+5
|\ \ \ | |_|/ |/| | Fix a corner-case bug in _copy_texscreen in the gles3 renderer
| * | Fix a corner-case bug in _copy_texscreen in the gles3 rendererBojidar Marinov2018-05-152-5/+5
| | | | | | | | | | | | Fixes #17698
* | | Fix UWP build after #14622.bruvzg2018-05-182-4/+4
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* | | Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij2018-05-181-0/+3
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* | | Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platformRémi Verschelde2018-05-151-23/+131
|\ \ \ | | | | | | | | Fix two issues preventing model import from working properly when platform=server
| * | | Fix scene import when platform=serverJosh Faust2018-05-111-23/+131
| | | | | | | | | | | | | | | | | | | | | | | | Adds code in RasterizerStorageDummy to store off mesh surface information, rather than just throwing it away. Without this, all surface arrays were just defaulting to empty when the packed scene was written.
* | | | Merge pull request #18680 from Gamblify/DummyTextureLoaderRémi Verschelde2018-05-152-0/+134
|\ \ \ \ | | | | | | | | | | Dummy texture importer
| * | | | Dummy texture importerGustav Lund2018-05-092-0/+134
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded.
* | | | | Fix Linux/X11 build on ARMs.bruvzg2018-05-111-1/+1
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* | | | Implement missing methods in dummy rasterizerFabio Alessandrelli2018-05-101-0/+14
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* | | Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam2018-05-082-2/+95
|\ \ \ | | | | | | | | Experimental support for windows with per-pixel transparency.
| * | | Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg2018-04-072-2/+95
| | | | | | | | | | | | | | | | Windows).
* | | | Local debugger fixes and extensionsBlazej Floch2018-05-072-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup
* | | | Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky2018-05-072-0/+7
|\ \ \ \ | | | | | | | | | | Added flag on SpatialMaterial to disable shadows
| * | | | Added flag on SpatialMaterial to disable shadowsJFonS2018-03-292-0/+7
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* | | | | Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky2018-05-071-1/+5
|\ \ \ \ \ | | | | | | | | | | | | Fix binding of ViewportTexture to Sky
| * | | | | Fix binding of ViewportTexture to SkyShyRed2018-04-121-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
* | | | | | Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky2018-05-074-0/+59
|\ \ \ \ \ \ | | | | | | | | | | | | | | Added partial texture update to VisualServer
| * | | | | | Added partial texture update to VisualServerMarc Gilleron2018-04-294-0/+59
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* | | | | | Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky2018-05-073-0/+21
|\ \ \ \ \ \ | | | | | | | | | | | | | | Add no-blend canvas item render_mode
| * | | | | | Add no-blend canvas item render_modeBastiaan Olij2018-05-073-0/+21
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* | | | | | | Merge pull request #18524 from BastiaanOlij/keep_3d_linearJuan Linietsky2018-05-072-0/+5
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | Added option to viewport to keep linear color
| * | | | | | Added option to viewport to keep linear colorBastiaan Olij2018-05-062-0/+5
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* | | | | | | Resume audio on iOS after phone call or alarmRuslan Mustakov2018-05-072-1/+13
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
* | | | | | Skeletal deform workingJuan Linietsky2018-05-043-34/+58
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* | | | | | Skeleton for 2D WIPJuan Linietsky2018-05-037-5/+136
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* | | | | | Merge pull request #16359 from Noshyaar/convertRémi Verschelde2018-05-031-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Particles: fix corrupted scene when saved after convert
| * | | | | | Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson2018-02-241-1/+1
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* | | | | | | Fix delay in rename_error windows save loop, should be 100msec, not 1secRobin Hübner2018-05-031-1/+1
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* | | | | | Merge pull request #18372 from Gamblify/largePckFixRémi Verschelde2018-05-031-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix for large .pck files
| * | | | | | Fix for large .pck filesGustav Lund2018-05-031-3/+3
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | An error in unix file IO was causing crashes when getting the size of a file larger than max integer size As ftell returns a long the fix is trivial
* | | | | | Prevent PulseAudio driver to lock its mutex for too longMarcelo Fernandez2018-05-011-2/+11
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* | | | | | Merge pull request #18334 from Faless/coverity_netRémi Verschelde2018-05-015-12/+35
|\ \ \ \ \ \ | | | | | | | | | | | | | | Various coverity scan fixes, WS FreeBSD fixes
| * | | | | | Various coverity scan fixes for networkingFabio Alessandrelli2018-04-215-12/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix FreeBSD websocket compilation error
* | | | | | | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde2018-05-011-2/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fixes logically dead code (Coverity)
| * | | | | | | Fixes logically dead code (Coverity)Crazy-P2018-04-211-2/+0
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
* | / / / / / GDNative Unix: fix shared lib loading, dlopen expects leading ./ to ↵Robin Hübner2018-04-281-0/+6
| |/ / / / / |/| | | | | | | | | | | | | | | | | interpret as relative path.
* | | | | | Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-223-3/+3
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* | | | | Merge pull request #18316 from Noshyaar/httpMax Hilbrunner2018-04-201-1/+1
|\ \ \ \ \ | | | | | | | | | | | | [DOCS] add HTTPRequest.request return values
| * | | | | [DOCS] add HTTPRequest.request return valuesPoommetee Ketson2018-04-201-1/+1
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* | | | | | Fix case mismatch check on WindowsRémi Verschelde2018-04-181-9/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | @reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style.
* | | | | | Test and warn of case mismatch on WindowsJuan Linietsky2018-04-181-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
* | | | | | Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shadersRémi Verschelde2018-04-182-28/+34
|\ \ \ \ \ \ | |/ / / / / |/| | | | | Fixes canvas light shaders.