aboutsummaryrefslogtreecommitdiff
path: root/drivers (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0519-10/+432
|
* Added missing FIXMEs in PR #7878Ferenc Arn2017-03-021-1/+1
|
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-283-1/+3
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵Juan Linietsky2017-02-226-29/+51
| | | | work though
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-2110-10/+10
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-162-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes HashMap where a key or part of a key is a floating point number. To fix this the following has been done: * HashMap now takes an extra template argument Comparator. This class gets used to compare keys. The default Comperator now works correctly for common types and floating point numbets. * Variant implements ::hash_compare() now. This function implements nan-safe comparison for all types with components that contain floating point numbers. * Variant now has a VariantComparator which uses Variant::hash_compare() safely compare floating point components of variant's types. * The hash functions for floating point numbers will now normalize NaN values so that all floating point numbers that are NaN hash to the same value. C++ module writers that want to use HashMap internally in their modules can now also safeguard against this crash by defining their on Comperator class that safely compares their types. GDScript users, or writers of modules that don't use HashMap internally in their modules don't need to do anything. This fixes #7354 and fixes #6947.
* a ton of bug fixes to the rendererJuan Linietsky2017-02-165-31/+118
|
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
|
* -begin of export work, not done yetJuan Linietsky2017-02-151-4/+4
| | | | -fixes to make scenes exported from godot 2.x work
* Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde2017-02-127-38/+75
|\ | | | | TCP/UDP listen bind to address and bugfixes
| * Fix buffer size check in UDP socket.Fabio Alessandrelli2017-01-231-1/+1
| | | | | | | | | | We were reserving 12 bytes from the buffer for ip, port, and length, but since IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
| * Use default UDP ring buffer size of 65536 for clientsFabio Alessandrelli2017-01-231-2/+2
| | | | | | | | | | | | | | We should probably create a specific function for setting the recv buffer anyway. UDP sockets does not need to bind (listen) to be able to call recvfrom. This is especially useful for clients who just call set_send_address and start communicating with a server.
| * Fix bug causing UDP socket to close after the first send if not listeningFabio Alessandrelli2017-01-231-0/+1
| | | | | | | | The ring buffer for receiving packets was not resized in constructor
| * Avoid deadlock when writing/reading data on a connecting TCP socketFabio Alessandrelli2017-01-232-10/+5
| | | | | | | | | | TCP status polling is always performed as non blocking. Trying to put a packet on a connecting socket will fail immediately.
| * Bind to IPv4 on OpenBSD when using wildcardFabio Alessandrelli2017-01-232-0/+8
| | | | | | | | OpenBSD does not support binding on both IPv4 and IPv6 using the same socket
| * Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli2017-01-234-9/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | - TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it)
| * Implement UDP listen bind addressFabio Alessandrelli2017-01-232-6/+21
| |
| * Implement TCP Server bind addressFabio Alessandrelli2017-01-234-11/+29
| |
| * Convert validity checks of IP_Address to is_valid method.Fabio Alessandrelli2017-01-233-3/+3
| |
| * Avoid calling close when polling a UDP peer without socketFabio Alessandrelli2017-01-231-0/+4
| |
* | Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam2017-02-091-1/+15
| | | | | | | | This fixes #6631
* | basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-084-33/+150
| |
* | shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-065-8/+24
| |
* | ability to adjust propagation in gi probeJuan Linietsky2017-02-062-0/+24
| |
* | Several bugfixes, improving the import workflowJuan Linietsky2017-02-067-7/+96
| |
* | Merge pull request #7689 from eska014/webgl2Rémi Verschelde2017-02-023-5/+3
|\ \ | | | | | | Enable WebGL2 in web export, start fixing build
| * | Enable WebGL2 in web export, start fixing buildeska2017-02-013-5/+3
| |/ | | | | | | Will not yet compile
* | WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-12/+13
| |
* | Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-162-5/+5
|/ | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-168-33/+34
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* Working on compile issues for iOSBastiaanOlij2017-01-165-19/+32
|
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-3/+6
|
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-169-18/+18
|
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-156-14/+14
|
* no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-141-4/+4
|
* Merge pull request #7513 from djrm/compilation_fixRémi Verschelde2017-01-154-15/+15
|\ | | | | Matrix32 -> Transform2D
| * Matrix32 -> Transform2DDaniel J. Ramirez2017-01-134-15/+15
| |
* | Merge pull request #7510 from Faless/tcp_connectRémi Verschelde2017-01-152-5/+9
|\ \ | | | | | | TCP connect always opens the correct socket type
| * | TCP connect always opens correct socket typeFabio Alessandrelli2017-01-132-5/+9
| |/ | | | | | | TCP client connections does not need to rely on ipv6 dual stack sockets
* | StreamPeerWinsock: Fix changed declarationsRémi Verschelde2017-01-141-2/+2
| | | | | | | | Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b.
* | DirAccessWindows: Fix list_dir_begin return typeRémi Verschelde2017-01-141-1/+1
| | | | | | | | Fixes bug introduced in da4170540cbe3dcec4855ddbb59edf1abd7cf9b4.
* | removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-142-15/+15
| | | | | | | | added a check to detect this case in the future
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-1420-161/+174
| | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* | Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-143-6/+6
| |
* | UDP.set_send_address to UDP.set_dest_addressJuan Linietsky2017-01-142-2/+2
|/
* Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli2017-01-122-13/+5
|
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-123-33/+33
|
* Type renames:Juan Linietsky2017-01-117-104/+104
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Merge pull request #7425 from lonesurvivor/masterRémi Verschelde2017-01-104-126/+140
|\ | | | | Fix for the huge audio latency (>200 ms) for the …
| * Fix for the huge audio latency of the SamplePlayer (>200 ms)lonesurvivor2017-01-054-126/+140
| | | | | | | | | | | | | | - fixes PulseAudio, ALSA and RtAudio driver - cleans up the driver files for better readability (mostly whitespace-related stuff) - makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a fixed value (RtAudio did this already)