| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
| |
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
|
| |
|
|
| |
(cherry picked from commit 0cad1417b61cbad9926d364840de54f2d644e200)
|
| |
|
|
| |
(cherry picked from commit 38865345d9d26ae679795e1afdac43a072c1b463)
|
| |
|
|
|
|
|
|
|
| |
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
(cherry picked from commit 96301e934d7600975922c5f373a488a532d77aad)
|
| |
|
|
| |
(cherry picked from commit ce64c2a32e0f1db8f0f75e1091a24d01fd669044)
|
| |
|
|
|
|
|
| |
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
(cherry picked from commit 8a7840a304818aa4a15c8781f1402e7ed8733a36)
|
| |
|
|
|
|
| |
interpret as relative path.
(cherry picked from commit 828744195526e44a30d07c232db25066cf0fc984)
|
| |
|
|
| |
(cherry picked from commit cf4371a0ad7c6dd92a7913504637d48a320baccc)
|
| |
|
|
| |
(cherry picked from commit 11078101db321ba94334d349caf3ff4778f4c18e)
|
| |
|
|
| |
(cherry picked from commit a4e64c545406be00c00fe93818994977ae378fb9)
|
| |
|
|
| |
(cherry picked from commit f05e24ed18575e2f48270025c4c2bb0705c667b5)
|
| |
|
|
| |
(cherry picked from commit a4fae0e5e3dd33b87aae71151e28a3c832a6fa67)
|
| |
|
|
| |
(cherry picked from commit 314a41951105bc6c37c570e5a9664d28a40ce985)
|
| |
|
|
|
|
|
|
|
|
| |
Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
(cherry picked from commit 25ba49fd88ec460a6c4f39f93222671d5e2bab6e)
|
| |
|
|
| |
(cherry picked from commit d21a2019f1982f0e69baff9769c5961fdca86aad)
|
| |
|
|
| |
(cherry picked from commit 3316a64e12cb38d499e39b53d9905ce222a0b82e)
|
| |
|
|
| |
(cherry picked from commit 34395c6a3844f59b5880f52cd79ee826cbb92366)
|
| |
|
|
| |
(cherry picked from commit 86e101ec823e916080cb113031ff04edbe3757c6)
|
| |
|
|
| |
(cherry picked from commit e955fbc36e2c86e1c005c5a5ae57bda689071a9f)
|
| |
|
|
| |
(cherry picked from commit ecc1b34cbc2375a57afad822218324d8b88fa721)
|
| |
|
|
| |
(cherry picked from commit 11fbfab7ece953d380152b98e83f78b5ea941bb6)
|
| |
|
|
|
|
| |
RasterizerGLES3
(cherry picked from commit e9ac87390c952e7a7a93442a5ceee76324b10a1a)
|
| |
|
|
| |
(cherry picked from commit 00693f4ad04dcea5f057a226d0c4b0608cb9f25f)
|
| |
|
|
| |
(cherry picked from commit 20cab06f9a90fc4907056931a06337bc18bb0238)
|
| |
|
|
| |
(cherry picked from commit 7e5b10b7d39104055dd4d6dc6c35f1493847c994)
|
| |
|
|
| |
(cherry picked from commit 7a1b7ddf6c86a52eedbec3554b4b4e7eb2126472)
|
| |
|
|
| |
(cherry picked from commit e3c2778d7ecf84d362bae74b93572e7775171cad)
|
| |
|
|
|
|
|
|
| |
Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
|
| |
|
|
| |
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
|
| |
|
|
| |
(cherry picked from commit c34f18accecfb6f1e257668b7a4746a11a44ad9f)
|
| |
|
|
| |
(cherry picked from commit ea57a19b34df4d60e740987f858ae225bbd4cc53)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).
If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.
The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.
(cherry picked from commit bb655856e2e8a4805d647369b5416afbc546949b)
|
| |
|
|
| |
(cherry picked from commit 2e66730061bd4b0a84f50df9bcc50b8fe6015d2f)
|
| |
|
|
| |
(cherry picked from commit 4e1923a931a3d849563bbe5d6fe4a52277daf090)
|
| |
|
|
| |
(cherry picked from commit 2de10aa4679a2a5612a7d7939dbd8e74a4caa886)
|
| |
|
|
| |
(cherry picked from commit 72ef766dfa5fcf35283079ccb98d74f4dbb2d934)
|
| |
|
|
| |
(cherry picked from commit 8699f643c9b02bc804024f0b67dea80467bef91d)
|
| |
|
|
| |
(cherry picked from commit c0dce6e4800c1b0e7f6124020afaf6a8edbee1e5)
|
| |
|
|
| |
(cherry picked from commit 621d28adeff7e9d685fae06b63b0787fa1668de1)
|
| |
|
|
| |
(cherry picked from commit 268d7c7c5b4249c0281cbb7f7fc8a66b2ebdc969)
|
| |
|
|
| |
(cherry picked from commit 84267915f50559ebc555c88fa90713596a74e918)
|
| |
|
|
| |
(cherry picked from commit 8315aa40ccbb0274d87f7b94ed52aa252e4aa626)
|
| |
|
|
| |
(cherry picked from commit d5afcf7ab1cd52d14a120c3857fff5801f063d9c)
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
(cherry picked from commit 87adf9cfbab00a40aad483b4e709518d5f61b6d1)
|
| |
|
|
| |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
|
| | |
|
| | |
|
| | |
|
| |\
| |
| | |
Set correct types on a couple variables inside light_compute in canvas.glsl
|