| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix Windows file case changing | Hein-Pieter van Braam | 2018-02-24 | 1 | -5/+22 |
| | | | | | | | | | Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. | ||||
| * | Clean up some bad words from code comments | Artem Varaksa | 2018-02-22 | 1 | -1/+1 |
| | | | | | (cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b) | ||||
| * | Fix typos with codespell | luz.paz | 2018-02-22 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` (cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5) | ||||
| * | Fixed sky reflection rendering when transparent BG | AndreaCatania | 2018-02-21 | 1 | -28/+39 |
| | | | | | (cherry picked from commit c34f18accecfb6f1e257668b7a4746a11a44ad9f) | ||||
| * | Fix a rendering bug with screen_texture | Bojidar Marinov | 2018-02-21 | 1 | -6/+4 |
| | | | | | (cherry picked from commit ea57a19b34df4d60e740987f858ae225bbd4cc53) | ||||
| * | using TIME in light shader enables uses_fragment_time | karroffel | 2018-02-21 | 2 | -7/+9 |
| | | | | | | | | | | | | | | | | | | The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up. (cherry picked from commit bb655856e2e8a4805d647369b5416afbc546949b) | ||||
| * | Create and return LightmapCapture. | K. S. Ernest (iFire) Lee | 2018-02-21 | 1 | -13/+60 |
| | | | | | (cherry picked from commit 2e66730061bd4b0a84f50df9bcc50b8fe6015d2f) | ||||
| * | Add dummy audio driver, fix dummy rasterizer | K. S. Ernest (iFire) Lee | 2018-02-21 | 3 | -5/+81 |
| | | | | | (cherry picked from commit 4e1923a931a3d849563bbe5d6fe4a52277daf090) | ||||
| * | Fixes to OS_Server and DummyRasterizer to match new signatures | Fabio Alessandrelli | 2018-02-21 | 1 | -0/+1 |
| | | | | | (cherry picked from commit 2de10aa4679a2a5612a7d7939dbd8e74a4caa886) | ||||
| * | Add dummy Texture handling | Fabio Alessandrelli | 2018-02-21 | 1 | -10/+74 |
| | | | | | (cherry picked from commit 72ef766dfa5fcf35283079ccb98d74f4dbb2d934) | ||||
| * | Disable GLES builders and source from server compilation | Fabio Alessandrelli | 2018-02-21 | 1 | -2/+5 |
| | | | | | (cherry picked from commit 8699f643c9b02bc804024f0b67dea80467bef91d) | ||||
| * | Add dummy resterizer driver | Fabio Alessandrelli | 2018-02-21 | 2 | -0/+544 |
| | | | | | (cherry picked from commit c0dce6e4800c1b0e7f6124020afaf6a8edbee1e5) | ||||
| * | Fix for a possible compile error under OS X | Marcelo Fernandez | 2018-02-19 | 1 | -1/+1 |
| | | | | | (cherry picked from commit 621d28adeff7e9d685fae06b63b0787fa1668de1) | ||||
| * | [X11] Improving error detection in move_to_trash | Iskustvo | 2018-02-19 | 1 | -0/+1 |
| | | | | | (cherry picked from commit 268d7c7c5b4249c0281cbb7f7fc8a66b2ebdc969) | ||||
| * | Remove a few debugging prints | Hugo Locurcio | 2018-02-19 | 1 | -2/+0 |
| | | | | | (cherry picked from commit 84267915f50559ebc555c88fa90713596a74e918) | ||||
| * | fix buffer write performance on Windows and Unix | Marcin Zawiejski | 2018-02-19 | 4 | -0/+12 |
| | | | | | (cherry picked from commit 8315aa40ccbb0274d87f7b94ed52aa252e4aa626) | ||||
| * | Improved WASAPI driver so that it always uses the default audio device | Marcelo Fernandez | 2018-02-19 | 1 | -1/+87 |
| | | | | | (cherry picked from commit d5afcf7ab1cd52d14a120c3857fff5801f063d9c) | ||||
| * | Display set_nodelay to GDScript | Marlon Henry Schweigert | 2018-02-04 | 4 | -4/+4 |
| | | | | | | | | | | | | | Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description (cherry picked from commit 87adf9cfbab00a40aad483b4e709518d5f61b6d1) | ||||
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 2 | -2/+2 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | 2018-01-18 | 1 | -1/+24 |
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| * | Fix copy shader in GLSL ES 3.0 | Leon Krause | 2018-01-15 | 1 | -1/+1 |
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| * | Fix Particles2D in WebGL 2.0 | Leon Krause | 2018-01-15 | 1 | -0/+1 |
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| * | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
| |\ | | | | | Set correct types on a couple variables inside light_compute in canvas.glsl | ||||
| | * | Set correct types on a couple variables inside the canvas.glsl | MrCdK | 2018-01-12 | 1 | -1/+1 |
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| * | | Merge pull request #15633 from binbitten/fix-mat2-align | Rémi Verschelde | 2018-01-13 | 2 | -9/+23 |
| |\ \ | | | | | | | Fix mat2 alignment | ||||
| | * | | Fix mat2 alignment | binbitten | 2018-01-12 | 2 | -9/+23 |
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| * | | | Attempt renaming multiple times on safe file save, and make the behavior ↵ | Juan Linietsky | 2018-01-12 | 1 | -14/+25 |
| |/ / | | | | | | | optional. Fixes #14339. | ||||
| * | | Fix mat2 alignment | Juan Linietsky | 2018-01-12 | 1 | -2/+4 |
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| * | | Fix uniform alignment, closes #14962 | Juan Linietsky | 2018-01-12 | 1 | -4/+58 |
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| * | | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky | 2018-01-12 | 1 | -0/+1 |
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| * | | Properly fix blend equations for both transparent and non transparent ↵ | Juan Linietsky | 2018-01-11 | 1 | -5/+23 |
| | | | | | | | | | framebuffers. Closes #15047 | ||||
| * | | Fixed graphic artifact caused by anisotropic filter | AndreaCatania | 2018-01-11 | 1 | -2/+2 |
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| * | | Merge pull request #15555 from BastiaanOlij/clamp_blends | Rémi Verschelde | 2018-01-10 | 1 | -2/+2 |
| |\ \ | | | | | | | Clamp blend to fix screen space reflections | ||||
| | * | | Clamp blend to fix screen space reflections | Bastiaan Olij | 2018-01-10 | 1 | -2/+2 |
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| * | | | Merge pull request #15553 from AlmightyScientist/issue-15453 | Rémi Verschelde | 2018-01-10 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Shader Language: Fixes EXTRA_MATRIX undefined. | ||||
| | * | | | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist | 2018-01-10 | 1 | -1/+1 |
| | |/ / | | | | | | | | | | Fixes #15453. | ||||
| * / / | Fix stretch aspect keep mode | volzhs | 2018-01-10 | 1 | -1/+1 |
| |/ / | | | | | | | | | Fix #15407 Fix #15514 | ||||
| * | | Fix shader compile error on Android | volzhs | 2018-01-09 | 1 | -1/+1 |
| | | | | | | | | | | | | | **ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed: | ||||
| * | | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | 2018-01-08 | 1 | -2/+0 |
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| * | | Fix use of execvp, earlier fix was short sighted and only worked | sambler | 2018-01-08 | 1 | -11/+13 |
| |/ | | | | | | when godot could be found in PATH. The correct fix is to use sysctl to get the path to the current executable this also fixes the ability to call external commands. | ||||
| * | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
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| * | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | 2018-01-06 | 1 | -0/+2 |
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| * | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
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| * | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | 2018-01-06 | 3 | -2/+5 |
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| * | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky | 2018-01-06 | 2 | -33/+31 |
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| * | Fixed problem with missing uninitialized last byte on waveform trip, closes ↵ | Juan Linietsky | 2018-01-05 | 1 | -0/+1 |
| | | | | | #15316 | ||||
| * | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky | 2018-01-05 | 1 | -2/+1 |
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| * | Fixed GIProbe blending, closes #15164 | Juan Linietsky | 2018-01-05 | 1 | -3/+3 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 77 | -5/+86 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky | 2018-01-04 | 1 | -1/+14 |
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