| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+2 |
| | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 14 | -14/+14 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 2 | -4/+4 |
| | | | | | Fixes #10244. | ||||
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 2 | -5/+5 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 14 | -0/+14 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 14 | -321/+227 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 2 | -2/+58 |
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| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
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| * | DirAccessWindows: Fix list_dir_begin return type | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | Fixes bug introduced in da4170540cbe3dcec4855ddbb59edf1abd7cf9b4. | ||||
| * | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 1 | -2/+2 |
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| * | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | 2017-01-08 | 1 | -2/+0 |
| | | | | | | | | | Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | ||||
| * | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | 2017-01-08 | 2 | -0/+109 |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 12 | -12/+12 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix issue #7331 | REBELLIOUSX\Rebel_X | 2016-12-22 | 1 | -1/+1 |
| | | | | | A Drive with "Z" letter assigned to it on Windows will be shown. | ||||
| * | Rename remaining WinRT references to UWP | George Marques | 2016-11-03 | 1 | -1/+1 |
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| * | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | 2016-11-03 | 6 | -6/+6 |
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| * | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
| | | | | | Also switch existing shebangs to "better" /usr/bin/env python. | ||||
| * | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde | 2016-10-15 | 1 | -1/+1 |
| | | | | | | | | | | The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup. | ||||
| * | Fix drivers coding for WinRT | George Marques | 2016-09-03 | 3 | -27/+10 |
| | | | | | | | | - Add a proper function to retrieve IP addresses. - Solve issues with Windows FileAccess and DirAccess to use the same code for WinRT. - Add patches to the GLES2 rasterizer to workaround ANGLE issues. | ||||
| * | Fix some bugs in diraccess, closes #5288 | Juan Linietsky | 2016-06-30 | 1 | -10/+10 |
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| * | try to fix windows build | Juan Linietsky | 2016-06-25 | 2 | -1/+2 |
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| * | Added function to notify ScriptLanguage when a thread is created/freed, ↵ | Juan Linietsky | 2016-06-25 | 1 | -1/+8 |
| | | | | | allows scripts to allocate a stack there via TLS | ||||
| * | Fix make_dir for long paths on Windows | George Marques | 2016-06-18 | 1 | -1/+1 |
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| * | -made get_space_left() return values more homogenous, also for script, ↵ | Juan Linietsky | 2016-06-18 | 1 | -1/+2 |
| | | | | | converted to mb, closes #4617 | ||||
| * | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | 2016-06-18 | 1 | -8/+7 |
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| * | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | 2016-06-13 | 1 | -0/+4 |
| | | | | | (most likely on windows), closes #4760 | ||||
| * | Somewhat fixed Directory::get_space_left() return values. | J08nY | 2016-06-06 | 1 | -6/+10 |
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| * | Added relative paths for DirAccess::remove() | Zher Huei Lee | 2016-03-01 | 1 | -2/+5 |
| | | | | | Follows similar behaviour to DirAccess::rename() | ||||
| * | -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵ | Juan Linietsky | 2016-01-10 | 1 | -0/+2 |
| | | | | | projects but also achieve desired functionality. Closes #3272 | ||||
| * | Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes ↵ | Juan Linietsky | 2016-01-02 | 1 | -1/+1 |
| | | | | | #2278 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 12 | -12/+12 |
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| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
| | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791. | Juan Linietsky | 2015-05-09 | 1 | -17/+19 |
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| * | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2015-05-04 | 12 | -172/+77 |
| |\ | | | | | | | | | Conflicts: drivers/windows/dir_access_windows.cpp | ||||
| | * | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | 2015-04-18 | 2 | -161/+65 |
| | | | | | | | | | please test anyway.. | ||||
| | * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 12 | -12/+12 |
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| * | | small unicode fixes | Juan Linietsky | 2015-05-04 | 1 | -2/+2 |
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| * | fixes to new window management API | Juan Linietsky | 2015-03-22 | 1 | -0/+1 |
| | | | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | ||||
| * | Merge pull request #1438 from Spooner/fix_isometric_demo | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
| |\ | | | | | Fix isometric demo | ||||
| | * | Corrected behaviour of File.READ_WRITE mode (fixes #378) | Bil Bas (Spooner) | 2015-02-16 | 1 | -1/+1 |
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| * | | Merge pull request #1512 from the-mech/master | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
| |\ \ | | | | | | | [Fix] make_dir_recursive on Windows | ||||
| | * | | [Fix] make_dir_recursive on Windows | Roman Nekrassow | 2015-03-14 | 1 | -1/+1 |
| | | | | | | | | | | function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: . | ||||
| * | | | New option to show/hide hidden files | rollenrolm | 2015-03-21 | 2 | -0/+10 |
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| * | | | Update file_access_windows.cpp for mingw cross-compile | Matthew Hughes | 2015-03-15 | 1 | -2/+4 |
| |/ / | | | | | Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW | ||||
| * / | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -3/+17 |
| |/ | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | ||||
| * | Small batch of fixes | Juan Linietsky | 2014-12-15 | 2 | -3/+5 |
| | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | ||||
| * | Fixes | Juan Linietsky | 2014-10-14 | 1 | -6/+6 |
| | | | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date) | ||||
| * | Fix file_exists | sanikoyes | 2014-09-19 | 1 | -2/+2 |
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| * | Merge pull request #574 from marynate/PR-fix-change-dir | Juan Linietsky | 2014-09-17 | 1 | -14/+20 |
| |\ | | | | | Fixed DirAccessWindows::change_dir not working properly; | ||||
