aboutsummaryrefslogtreecommitdiff
path: root/drivers/windows
Commit message (Collapse)AuthorAgeFilesLines
* Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde2017-01-081-2/+0
| | | | | | | | Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
* Added missing readers writers lock to windows, should compile and run again..Juan Linietsky2017-01-082-0/+109
|
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0112-12/+12
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix issue #7331REBELLIOUSX\Rebel_X2016-12-221-1/+1
| | | | A Drive with "Z" letter assigned to it on Windows will be shown.
* Rename remaining WinRT references to UWPGeorge Marques2016-11-031-1/+1
|
* Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques2016-11-036-6/+6
|
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | Also switch existing shebangs to "better" /usr/bin/env python.
* drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-151-1/+1
| | | | | | | | | The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup.
* Fix drivers coding for WinRTGeorge Marques2016-09-033-27/+10
| | | | | | | - Add a proper function to retrieve IP addresses. - Solve issues with Windows FileAccess and DirAccess to use the same code for WinRT. - Add patches to the GLES2 rasterizer to workaround ANGLE issues.
* Fix some bugs in diraccess, closes #5288Juan Linietsky2016-06-301-10/+10
|
* try to fix windows buildJuan Linietsky2016-06-252-1/+2
|
* Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky2016-06-251-1/+8
| | | | allows scripts to allocate a stack there via TLS
* Fix make_dir for long paths on WindowsGeorge Marques2016-06-181-1/+1
|
* -made get_space_left() return values more homogenous, also for script, ↵Juan Linietsky2016-06-181-1/+2
| | | | converted to mb, closes #4617
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-181-8/+7
|
* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-131-0/+4
| | | | (most likely on windows), closes #4760
* Somewhat fixed Directory::get_space_left() return values.J08nY2016-06-061-6/+10
|
* Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-011-2/+5
| | | | Follows similar behaviour to DirAccess::rename()
* -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky2016-01-101-0/+2
| | | | projects but also achieve desired functionality. Closes #3272
* Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes ↵Juan Linietsky2016-01-021-1/+1
| | | | #2278
* Update copyright to 2016 in headersGeorge Marques2016-01-0112-12/+12
|
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.Juan Linietsky2015-05-091-17/+19
|
* Merge remote-tracking branch 'origin/master'Juan Linietsky2015-05-0412-172/+77
|\ | | | | | | | | Conflicts: drivers/windows/dir_access_windows.cpp
| * -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-182-161/+65
| | | | | | | | please test anyway..
| * Updated copyright year in all headersJuan Linietsky2015-04-1812-12/+12
| |
* | small unicode fixesJuan Linietsky2015-05-041-2/+2
|/
* fixes to new window management APIJuan Linietsky2015-03-221-0/+1
| | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky2015-03-221-1/+1
|\ | | | | Fix isometric demo
| * Corrected behaviour of File.READ_WRITE mode (fixes #378)Bil Bas (Spooner)2015-02-161-1/+1
| |
* | Merge pull request #1512 from the-mech/masterJuan Linietsky2015-03-221-1/+1
|\ \ | | | | | | [Fix] make_dir_recursive on Windows
| * | [Fix] make_dir_recursive on WindowsRoman Nekrassow2015-03-141-1/+1
| | | | | | | | | function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
* | | New option to show/hide hidden filesrollenrolm2015-03-212-0/+10
| | |
* | | Update file_access_windows.cpp for mingw cross-compileMatthew Hughes2015-03-151-2/+4
|/ / | | | | Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
* / support for 2D shadow castersJuan Linietsky2015-03-021-3/+17
|/ | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* Small batch of fixesJuan Linietsky2014-12-152-3/+5
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* FixesJuan Linietsky2014-10-141-6/+6
| | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* Fix file_existssanikoyes2014-09-191-2/+2
|
* Merge pull request #574 from marynate/PR-fix-change-dirJuan Linietsky2014-09-171-14/+20
|\ | | | | Fixed DirAccessWindows::change_dir not working properly;
| * Fixed DirAccessWindows::change_dir not working properly; Minor code ↵marynate2014-07-061-14/+20
| | | | | | | | formating clean up
* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-155-21/+84
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Add DirAccess:dir_exist apimarynate2014-05-252-0/+34
|
* Implement thread id in windows platformsanikoyes2014-03-241-2/+2
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0913-0/+1435