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path: root/drivers/windows/file_access_windows.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-76/+57
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-181-1/+1
| | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
* Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde2017-01-121-2/+0
| | | | | | | | | | Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. (cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-131-0/+4
| | | | (most likely on windows), closes #4760
* -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky2016-01-101-0/+2
| | | | projects but also achieve desired functionality. Closes #3272
* Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes ↵Juan Linietsky2016-01-021-1/+1
| | | | #2278
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky2015-03-221-1/+1
|\ | | | | Fix isometric demo
| * Corrected behaviour of File.READ_WRITE mode (fixes #378)Bil Bas (Spooner)2015-02-161-1/+1
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* | Update file_access_windows.cpp for mingw cross-compileMatthew Hughes2015-03-151-2/+4
| | | | | | Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
* | support for 2D shadow castersJuan Linietsky2015-03-021-3/+17
|/ | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* Small batch of fixesJuan Linietsky2014-12-151-1/+0
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+251