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path: root/drivers/windows/dir_access_windows.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-90/+72
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix some bugs in diraccess, closes #5288Juan Linietsky2016-06-301-10/+10
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* Fix make_dir for long paths on WindowsGeorge Marques2016-06-181-1/+1
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* -made get_space_left() return values more homogenous, also for script, ↵Juan Linietsky2016-06-181-1/+2
| | | | converted to mb, closes #4617
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-181-8/+7
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* Somewhat fixed Directory::get_space_left() return values.J08nY2016-06-061-6/+10
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* Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-011-2/+5
| | | | Follows similar behaviour to DirAccess::rename()
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.Juan Linietsky2015-05-091-17/+19
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2015-05-041-160/+65
|\ | | | | | | | | Conflicts: drivers/windows/dir_access_windows.cpp
| * -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-181-160/+64
| | | | | | | | please test anyway..
| * Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* | small unicode fixesJuan Linietsky2015-05-041-2/+2
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* Merge pull request #1512 from the-mech/masterJuan Linietsky2015-03-221-1/+1
|\ | | | | [Fix] make_dir_recursive on Windows
| * [Fix] make_dir_recursive on WindowsRoman Nekrassow2015-03-141-1/+1
| | | | | | function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
* | New option to show/hide hidden filesrollenrolm2015-03-211-0/+9
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* Small batch of fixesJuan Linietsky2014-12-151-2/+5
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* FixesJuan Linietsky2014-10-141-6/+6
| | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* Fix file_existssanikoyes2014-09-191-2/+2
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* Merge pull request #574 from marynate/PR-fix-change-dirJuan Linietsky2014-09-171-14/+20
|\ | | | | Fixed DirAccessWindows::change_dir not working properly;
| * Fixed DirAccessWindows::change_dir not working properly; Minor code ↵marynate2014-07-061-14/+20
| | | | | | | | formating clean up
* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-11/+52
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Add DirAccess:dir_exist apimarynate2014-05-251-0/+33
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+399