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path: root/drivers/windows/dir_access_windows.cpp
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* Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-051-2/+5
| | | | | | Follows similar behaviour to DirAccess::rename() (cherry picked from commit d7052ddba334de3df1190837c6d8589b48799965)
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.Juan Linietsky2015-05-091-17/+19
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2015-05-041-160/+65
|\ | | | | | | | | Conflicts: drivers/windows/dir_access_windows.cpp
| * -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-181-160/+64
| | | | | | | | please test anyway..
| * Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* | small unicode fixesJuan Linietsky2015-05-041-2/+2
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* Merge pull request #1512 from the-mech/masterJuan Linietsky2015-03-221-1/+1
|\ | | | | [Fix] make_dir_recursive on Windows
| * [Fix] make_dir_recursive on WindowsRoman Nekrassow2015-03-141-1/+1
| | | | | | function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
* | New option to show/hide hidden filesrollenrolm2015-03-211-0/+9
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* Small batch of fixesJuan Linietsky2014-12-151-2/+5
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* FixesJuan Linietsky2014-10-141-6/+6
| | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* Fix file_existssanikoyes2014-09-191-2/+2
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* Merge pull request #574 from marynate/PR-fix-change-dirJuan Linietsky2014-09-171-14/+20
|\ | | | | Fixed DirAccessWindows::change_dir not working properly;
| * Fixed DirAccessWindows::change_dir not working properly; Minor code ↵marynate2014-07-061-14/+20
| | | | | | | | formating clean up
* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-11/+52
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Add DirAccess:dir_exist apimarynate2014-05-251-0/+33
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+399