aboutsummaryrefslogtreecommitdiff
path: root/drivers/unix
Commit message (Collapse)AuthorAgeFilesLines
* Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli2017-01-122-9/+5
| | | | (cherry picked from commit 65483d57bf322f847ecb1ab906e8f4fac49f2557)
* Windows: Workaround missing includes in MinGW-w64 < 4Rémi Verschelde2017-01-121-1/+13
| | | | | | | | | | | The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04, mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the dependencies of the `tcpmib.h` header [0] [1] [2]. Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb probably due to conflicting WINVER definitions which prevented triggering the code specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the _WIN32_WINNT macro to Windows XP compatibility. (cherry picked from commit b24fe6879a2d26b530c1198ba7abb8cf2719f06c)
* Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde2017-01-121-9/+3
| | | | | | | | | | Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. (cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-1222-22/+22
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Remove old unused AI_V4MAPPED flag to getaddrinfoFabio Alessandrelli2017-01-041-8/+0
| | | | (cherry picked from commit de23ce11b51847b7b8bfc10ecf5926827516ac5a)
* IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli2017-01-044-38/+30
| | | | | | | | | | | | IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet) (cherry picked from commit 1aff508dd9713abf0db0d0436fa7f7c4788c5a4a)
* Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2017-01-047-18/+18
| | | | (cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
* Move V6ONLY flag selection inside helpersFabio Alessandrelli2017-01-043-19/+4
| | | | (cherry picked from commit 4d90a4fcd5fcdca42df47062f94a1fa4e5635a94)
* Automatically map IPv4 address to IPv6 when neededFabio Alessandrelli2017-01-043-7/+19
| | | | (cherry picked from commit 9200da58e4c2498c833d9f2505600c7049e80940)
* Use an instance variable for ip_type in raw socketsFabio Alessandrelli2017-01-046-18/+22
| | | | | | | | | PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. (cherry picked from commit 95bdd977686005d3d813eb09aca625384f1774c1)
* Properly handle tcp connection failureFabio Alessandrelli2017-01-041-1/+6
| | | | (cherry picked from commit 4f07b595a17a633c65c5df43ecdaa37667a475e9)
* Fix _set_ip_addr_port not setting the address.Fabio Alessandrelli2017-01-041-1/+1
| | | | (cherry picked from commit cdc1ca0f1301bb907121292db83f98706722ff1e)
* Fix getaddrinfo failing on androidFabio Alessandrelli2017-01-041-0/+5
| | | | (cherry picked from commit 311f1f165be12ea290799e42f9951011d997ab40)
* Define IPV6_V6ONLY flag if not defined on windows (old mingw versions)Fabio Alessandrelli2016-12-111-0/+7
| | | | (cherry picked from commit bdc7ca84cac727f3f94663f23e1229450230bd2e)
* TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli2016-12-114-5/+31
| | | | (cherry picked from commit eb27e993f0f2fb3de48b7b8aa01c74cc1635a178)
* Fix windows debugger connection problems.Fabio Alessandrelli2016-12-114-11/+26
| | | | | | | Unify network socket creation between platform. Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack). (cherry picked from commit 812908e236e83db368dfef49b8badb9a6182e1de)
* TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli2016-12-111-1/+1
| | | | (cherry picked from commit ee69bd81cfa67eb5c642604f0f43d711ab370faf)
* Fix PacketPeerUDP get_packet_port()Fabio Alessandrelli2016-12-111-2/+2
| | | | | | Properly convert port field from network to system ordering on incoming packets. (cherry picked from commit 25e29972a9df712cb51fc66e553b34f3dc441e51)
* Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli2016-12-114-12/+16
| | | | | | | The address size passed to network system calls now reflects the the actual IP type (v4 or v6). Fix Windows and OSX ipv6 sockets (cherry picked from commit 80e911647c5df21c5b6a06876f1d48e21cd1f5fc)
* added windows support for ipv6, cleaned up unix codeAriel Manzur2016-12-114-72/+81
| | | | (cherry picked from commit 672225b710815865449e7930255468d1c085b137)
* fixed some byte order and parsing problemsAriel Manzur2016-12-111-1/+1
| | | | (cherry picked from commit 1d45f35a4a190360fea74e51b66457efe44d3177)
* adding ipv6Ariel Manzur2016-12-117-77/+220
| | | | (cherry picked from commit 887a897c02144f2d01896d3112bdae5ce7d6df5c)
* OS additions and fixes for WebAssembly/asm.jseska2016-12-031-3/+0
| | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-021-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-301-0/+2
| | | | | | Also switch existing shebangs to "better" /usr/bin/env python. (cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
* drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-301-1/+1
| | | | | | | | | | | The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup. (cherry picked from commit 248bc9159c0b515e3e276db644744161283881ef)
* Remove some noisy debug printsRémi Verschelde2016-07-171-4/+0
| | | | Part of #5031
* Removed no longer needed checkJuan Linietsky2016-07-021-2/+2
|
* Fix some bugs in diraccess, closes #5288Juan Linietsky2016-06-301-14/+17
|
* Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky2016-06-251-0/+7
| | | | allows scripts to allocate a stack there via TLS
* Removed lots of printsDaniel J. Ramirez2016-06-182-9/+1
|
* -made get_space_left() return values more homogenous, also for script, ↵Juan Linietsky2016-06-181-1/+1
| | | | converted to mb, closes #4617
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-182-10/+20
|
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-131-0/+5
| | | | (most likely on windows), closes #4760
* change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-031-1/+1
| | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
* Implements get_executable_path for OS X should proc_pidpath in os_osx.mm ↵Aren Villanueva2016-04-201-0/+21
| | | | doesn't succeed. Silences the warning for javascript as the function currently appears superfluous.
* Add function to convert Date time from a dictionary to EpochKyle Luce2016-03-161-0/+1
| | | | | | | | - Also changed get_time_from_unix_time to get_date_time_from_unix_time to be consistent. Ticket: https://github.com/godotengine/godot/issues/4038
* Fixes the month consistency issue in enums and get_date etcKyle Luce2016-03-131-0/+3
| | | | | | | | | | - Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
* Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-011-2/+5
| | | | Follows similar behaviour to DirAccess::rename()
* Fix allocation bug if compiled with modern clang or gccest312016-02-191-5/+22
| | | | | | | | * Add overflow checked intrinsic abstractions that check on overflow. * Use them for memory allocation code. * Use size_t type for memory allocation code to support full platform dependent width. Fixes #3756.
* thread renamingAriel Manzur2016-01-312-14/+8
|
* total pointersAriel Manzur2016-01-311-1/+1
|
* improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2016-01-131-2/+2
|
* Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde2016-01-111-2/+1
|\ | | | | Remove unnecessary null pointer checks
| * Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-2/+1
| |
* | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky2016-01-102-4/+3
| | | | | | | | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
* | -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky2016-01-101-0/+2
| | | | | | | | projects but also achieve desired functionality. Closes #3272
* | Fix pthread renaming in Open/FreeBSDeska2016-01-091-1/+10
|/
* having active items is pointless in input mapJuan Linietsky2016-01-031-1/+1
|