| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -35/+32 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Added function to notify ScriptLanguage when a thread is created/freed, ↵ | Juan Linietsky | 2016-06-25 | 1 | -0/+7 |
| | | | | | allows scripts to allocate a stack there via TLS | ||||
| * | thread renaming | Ariel Manzur | 2016-01-31 | 1 | -12/+5 |
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| * | Fix pthread renaming in Open/FreeBSD | eska | 2016-01-09 | 1 | -1/+10 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | threads | Ariel Manzur | 2015-12-22 | 1 | -0/+7 |
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| * | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | 2015-12-18 | 1 | -1/+17 |
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| * | thread set name | Ariel Manzur | 2015-12-17 | 1 | -0/+8 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -1/+2 |
| | | | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+99 |
