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2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky6-1186/+270
2016-10-03Begining of GLES3 renderer:Juan Linietsky211-13900/+14893
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-10-03Vector3: added angle_to(Vector3 other)J08nY2-5/+9
2016-10-03Vector3: format properly, fix indentsJ08nY2-97/+100
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2-3/+22
* Shadow fadeout exponent hardcoded for now, should be user configurable. * optimization - skip shadows outside visible range
2016-10-03Fixes in Theora SCsubBłażej Szczygieł1-23/+21
- properly pass x86 assembly define to the compiler, - don't compile unnecessary/encoder files.
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli1-1/+15
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file.
2016-10-02Fix "Save All" option in Script editor.Andreas Haas1-20/+1
Also removes some old code. fixes #6667
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY6-8/+4
2016-10-01Filled blanks and normalized documentation on RayCast[2D]Karol Walasek1-4/+33
2016-10-01Classref: Sync template with current sourceRémi Verschelde1-12/+249
2016-09-30Respect texture .flags files on exportPedro J. Estébanez4-75/+100
2016-09-30Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli1-1/+1
NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets
2016-09-30Fix typo for word_wrapvolzhs4-5/+5
2016-09-30Fix error when using 2 or more slashes on resource pathvolzhs1-0/+5
2016-09-29Fix #6480, area duplicated paramPawel Kowal2-4/+4
2016-09-29Add inline ColorPicker to Script text editor.Andreas Haas4-6/+132
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
2016-09-29Windows: prevent huge prints from crashing the engineMarc Gilleron1-2/+5
2016-09-28LineEdit long indicator, fix #6624Pawel Kowal1-3/+4
2016-09-28Don't crash when video is stopped and played againBłażej Szczygieł1-1/+2
2016-09-26Code completion for is_action_just_{pressed, released}Andreas Haas1-1/+1
fixes #6621
2016-09-26removed confusing "if(true)" statement with empty "else" blocksyskrank1-9/+4
2016-09-25Throw error when trying to emit a non-existing signal.Andreas Haas1-0/+9
closes #6017
2016-09-25Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł1-0/+4
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty. Don't allow to read from empty Vector (NULL pointer).
2016-09-25Don't crach when OpenGL version is unsupportedBłażej Szczygieł1-2/+3
2016-09-25Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł1-1/+39
If ARB_framebuffer_object is not supported, try to fall-back to EXT_framebuffer_object if present. In current version of godot, the way framebuffers are used is backward compatible with the older EXT_framebuffer_object extension. Fixes #6591 Done with SuperUserNameMan
2016-09-25Add CC parameter to allow use of custom C compilerEmmanuel Leblond1-1/+2
2016-09-23AnimationEditor: zoom using ctrl+wheelAndreas Haas1-2/+10
closes #6585
2016-09-23Use pkgconfig to locate ALSA libs (#6119)romeojulietthotel1-1/+1
* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed. * The extra LIBS flag for alsa is not needed so removing.
2016-09-22expose GeometryInstance.get_aabb() etc fixes #6587yg2f2-0/+5
expose ``GeometryInstance.get_aabb();`` to gdscript expose ``VisualInstance.get_transformed_aabb();`` to gdscript and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22x11: Fix event.is_action() for release of modifier keysAndreas Haas1-0/+13
The bug was that the release events for these also had the modifier state set, so the event comparison failed. Fixes #5901
2016-09-21Fix crash when disabling main screen pluginGeorge Marques1-0/+4
2016-09-21Fix manifest generation bug in Android exportPedro J. Estébanez1-6/+4
2016-09-21removed redundant assign operation in mesh_add_surface: elem_count is ↵knd1-4/+0
reassigned a value before the old one has been used.
2016-09-20Change winrt build to be less dependent on ANGLEGeorge Marques2-7/+8
Now it does not try to build if the solution is not found. This way it's possible to provide a minimal package with includes and libs and make it build correctly. Also remove messages from detect.py since it is ran for every platform target.
2016-09-20Add function to get readable names for joystick eventsAndreas Haas4-0/+72
Closes #6476
2016-09-20More custom theme support for editorGeequlim5-13/+19
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl9-52/+39
2016-09-19Show True/False tooltip in property editor for bool valuesPawel Kowal1-0/+2
2016-09-19Add docs for XMLparser, VideoPlayer and most of TreeGeorge Marques1-0/+106
2016-09-19Expose Vector2::clamped() to scriptsAndreas Haas1-0/+2
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas1-3/+3
Fixes #6266
2016-09-19Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas2-12/+24
Fixes #6466
2016-09-18New distraction free mode iconDaniel J. Ramirez5-0/+104
2016-09-17Add scrolling to Tree control in Drag and Drop modePawel Kowal3-0/+36
2016-09-17Expose bottom panel show/hide for pluginsGeorge Marques2-0/+16
2016-09-16Add a function to plugin get the main screen parentGeorge Marques4-1/+15
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-16Fix for issue #6496Brickcaster1-19/+16
Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar is checked to see which list elements to display.
2016-09-16scons detects standalone MSVC on Windowsyg2f4-12/+25
Under Windows, Scons is now capable of detecting and compiling with standalone MSVC compilers (aka "Visual C++ Build Tools"). http://landinghub.visualstudio.com/visual-cpp-build-tools Tried with version 2015, and native x86 and x64 compilers under Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK provided by the "Visual C++ Build Tools" web-installer. Follow the same compiling instructions than for compiling with Visual Studio, except that Visual Studio is no more required. KNOWN ISSUES : - ``methods.detect_visual_c_compiler_version()`` will emit a warning message on computers where the ``VSINSTALLDIR`` environement variable is not present. But it should compile just fine and still automatically detects the 32 or 64 bits according to the compiler you picked. TODO : - eventually, update ``platform/winrt/dectet.py`` with function ``methods.msvc_is_detected()`` and try to compile winrt/UWP with these standalone compilers (if you did not select Win10 SDK when installing the standalone tools, you can run it again). - update doc to make users aware of "Visual C++ Build Tools" aka "stadalone MSVC". - eventually, update ``methods.detect_visual_c_compiler_version()``
2016-09-16Update documentation on joystick vibration.Andreas Haas1-1/+2
Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux.