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2016-05-23README: Improve Documentation sectionest311-1/+1
The move was over three months ago, it is irritating to still read "has been moved to".
2016-05-22Real-Time Remote Inspector supportJuan Linietsky8-209/+644
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou1-1/+1
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
2016-05-22fix error when open project and close editorvolzhs1-1/+1
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
2016-05-21fixed compilation bugJuan Linietsky1-0/+2
2016-05-21fixes android drivers buildAriel Manzur1-1/+1
2016-05-21First version of ProfilerJuan Linietsky35-179/+2244
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21fix drivers build on iosAriel Manzur1-2/+3
2016-05-21fixAriel Manzur3-17/+20
2016-05-21using 1 env for all driversAriel Manzur3-31/+28
2016-05-21i18n: Add gettext header template to the POTRémi Verschelde2-135/+411
2016-05-21i18n: Recreate template with improved scriptRémi Verschelde1-1330/+1330
2016-05-21i18n: Disable line numbers in location contextRémi Verschelde1-2/+16
Can be toggled on with --with-line-nb.
2016-05-21i18n: Add location of duplicate strings to the contextRémi Verschelde1-1/+10
2016-05-21i18n: Cosmetic fixes to extract scriptRémi Verschelde1-24/+22
2016-05-21i18n: Fix another %i in vformatRémi Verschelde2-2/+2
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde12-76/+80
Fixes #4742.
2016-05-21remove trailing whitespaceHubert Jarosz24-80/+80
2016-05-21Changes to open dir in native explorer RMB optionGeequlim1-8/+3
Rename 'Show In System' to 'Show In File Manager' Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21VehicleBody: Cosmetic fixes to previous commitRémi Verschelde3-11/+8
2016-05-21Add get_linear_velocity() method to VehicleBody classAgustin Benavidez3-2/+23
Doc added also.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde38-320/+272
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Sync template with previous commitRémi Verschelde1-840/+476
2016-05-21i18n: Proofreading of all stringsRémi Verschelde66-425/+427
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-20Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg552-2/+7
binary that contains both 32 bits and 64 bits binaries
2016-05-20Document the FileDialog and partial OS methodsGeequlim1-0/+14
2016-05-20Fix for tooltip blinking (#4713)captainwasabi1-2/+2
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20Fix a XML error with the documentationBojidar Marinov1-1/+1
2016-05-19Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU2-1/+110
2016-05-19Multiline duplication, issue #4661Paulb231-6/+25
2016-05-19Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde1-1/+0
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-18Check the save path before importing a 3D MeshWilhem Barbier1-9/+9
2016-05-18Add 'Show In System' option into filesystem RMB menuGeequlim2-2/+18
2016-05-18fix compile failure when tools=novolzhs1-2/+2
2016-05-17i18n: Sync template with sourceRémi Verschelde1-64/+152
2016-05-17CanvasModulate: fix build issue with GCCRémi Verschelde1-1/+1
Bug from c195c0d.
2016-05-17i18n: Make .pot paths hopefully platform-independentRémi Verschelde2-1411/+1411
2016-05-17-Added configuration warning system for nodesJuan Linietsky63-145/+530
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17i18n: Simple extract.py improvementsRémi Verschelde2-435/+531
Also sync the template with current source.
2016-05-17Removing round from int interpolationpunto-1-1/+1
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17Scenetree Nodes drag and drop visual representationvolzhs1-7/+14
fixes #4684
2016-05-17use case insensitive for searching nodes in Scene tree dockvolzhs1-1/+1
fixes #4674
2016-05-17remove old bind for add_frame of SpriteFramesvolzhs1-2/+0
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17GDScript: Fix method info for is_nan and is_infRémi Verschelde1-2/+2
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky4-24/+205
2016-05-16Missing translatable stringsJuan Linietsky1-14/+14
2016-05-16Contextualized Scene Tree menuJuan Linietsky8-11/+129
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky6-7/+108
Will eventually replace the buttons of that dock, so please test it!
2016-05-15Changes to FileSystem DockJuan Linietsky5-261/+549
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-15Filling in documentation.CowThing1-0/+38
AABB, Color, Rect2, Transform, Vector2, and Vector3.