| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-02-22 | AnimationEditor: fix time indicator offset | Poommetee Ketson | 1 | -3/+3 | |
| 2018-02-22 | Color:fix setting V switch S to old V value | Poommetee Ketson | 1 | -1/+1 | |
| 2018-02-22 | Abort compilation on missing return values (CGG/clang) | bruvzg | 1 | -0/+1 | |
| 2018-02-22 | Insert proper copy icon to debugger | Artem Varaksa | 1 | -1/+1 | |
| 2018-02-22 | Skeleton2D: Fix missing return value in comparator | Rémi Verschelde | 1 | -1/+1 | |
| 2018-02-22 | Added documentation for VehicleBody | BastiaanOlij | 2 | -0/+23 | |
| 2018-02-21 | Icons update | Daniel J. Ramirez | 32 | -76/+48 | |
| includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||||
| 2018-02-21 | Update warning about C# support | Rémi Verschelde | 1 | -3/+4 | |
| 2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 17 | -26/+488 | |
| 2018-02-21 | Fix typos with codespell | luz.paz | 60 | -91/+91 | |
| Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||||
| 2018-02-21 | Enable snapping when control key pressed | Chaosus | 2 | -1/+5 | |
| 2018-02-21 | Fixed disappearing text on filedialog buttons | Max | 1 | -4/+4 | |
| 2018-02-21 | Fix builtin script cannot open from debug stacks | geequlim | 1 | -1/+1 | |
| 2018-02-21 | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | 1 | -0/+1 | |
| 2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 23 | -66/+6113 | |
| 2018-02-21 | [mono] fix signals parameter retrieval | Paul Joannon | 1 | -5/+7 | |
| 2018-02-21 | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | 1 | -8/+8 | |
| stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | |||||
| 2018-02-21 | gltf: improve embedded data discovery | Florian Zwoch | 1 | -1/+2 | |
| Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | |||||
| 2018-02-21 | Godot now allows built-in irrespective of the filepath. | Anish | 1 | -5/+9 | |
| Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 | |||||
| 2018-02-21 | Fix loading project.binary from PCK file | Rémi Verschelde | 1 | -2/+6 | |
| Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too. | |||||
| 2018-02-21 | Added forgotten infinite_inertia to bindings | Andrea Catania | 1 | -1/+1 | |
| Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394 | |||||
| 2018-02-21 | Mention about BaseButton.toggle_mode in ButtonGroup description | volzhs | 1 | -0/+1 | |
| 2018-02-20 | Fixed Remote Tree not drawing relationship lines unless the setting is changed. | Michael Alexsander Silva Dias | 1 | -0/+8 | |
| 2018-02-20 | Small patch to change mbedtls _WIN32_WINNT | Fabio Alessandrelli | 1 | -1/+1 | |
| We are using 0x0601 as min anyway. This avoids SOCKADDR_STORAGE error on uwp build | |||||
| 2018-02-20 | Link bcrypt lib in window and UWP | Fabio Alessandrelli | 2 | -2/+3 | |
| 2018-02-20 | Clarified what the Tree's signals "item_activated" and "item_double_clicked" do. | Michael Alexsander Silva Dias | 1 | -2/+2 | |
| 2018-02-20 | Tileset Editor Improvement | Damar Indra | 8 | -496/+736 | |
| 2018-02-20 | Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵ | Michael Alexsander Silva Dias | 2 | -12/+8 | |
| while in "Open folder" mode. | |||||
| 2018-02-20 | Import PR 730 from mbedTLS project | Fabio Alessandrelli | 2 | -9/+41 | |
| Fixes UWP build while we wait for it to get into next release. | |||||
| 2018-02-20 | Websocket module properly recognize UWP (by @vnen) | George Marques | 1 | -2/+5 | |
| 2018-02-20 | Draw relationship line on scene tree dock if option is on | volzhs | 1 | -0/+1 | |
| 2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 22 | -88/+96 | |
| 2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky | 1 | -54/+0 | |
| 2018-02-20 | Keep to show current script when closing all docs | volzhs | 4 | -13/+20 | |
| also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||||
| 2018-02-20 | [Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵ | Nathan Warden | 1 | -3/+4 | |
| visual studio. | |||||
| 2018-02-20 | Made the Debugger's Stack Frames items reselectable. | Michael Alexsander Silva Dias | 1 | -0/+1 | |
| 2018-02-19 | Expose Sprite._edit_get_rect for click rect access | Will Nations | 2 | -2/+6 | |
| 2018-02-19 | SCons: Remove references to obsolete "fat" bits | Rémi Verschelde | 3 | -67/+17 | |
| 2018-02-19 | Fix previous commit, "bits" still needed for buildsystem | Rémi Verschelde | 1 | -1/+4 | |
| 2018-02-19 | OSX: Remove unnecessary bits assignment | Rémi Verschelde | 1 | -4/+1 | |
| 2018-02-19 | Added an auto quit and auto build flag to the command line options. | Nathan Warden | 3 | -5/+23 | |
| 2018-02-19 | Add show path button to project manager | Bernhard Liebl | 2 | -3/+33 | |
| 2018-02-19 | Improve CollisionObject/CollisionObject2D warning message | Chris Bradfield | 2 | -2/+2 | |
| 2018-02-19 | Fixing folder/file case sensitive renaming issue | Stephen Traskal | 1 | -0/+5 | |
| Example: Could not rename "Objects" to "objects" or vice versa | |||||
| 2018-02-19 | Fix a rendering bug with screen_texture | Bojidar Marinov | 1 | -6/+4 | |
| 2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | 15 | -20/+117 | |
| shape | |||||
| 2018-02-19 | Fixes OptionButton selection index being reset to zero at instanciation | Alexander Alekseev | 1 | -1/+2 | |
| Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213. | |||||
| 2018-02-19 | Made modifications to the RigidBody(2D) descriptions. | Michael Alexsander Silva Dias | 2 | -9/+4 | |
| 2018-02-19 | Improve error reporting of ProjectSettings::setup() | Rémi Verschelde | 3 | -31/+58 | |
| And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963. | |||||
| 2018-02-19 | Fix timer second not zero padded when < 10 | Poommetee Ketson | 1 | -1/+1 | |
| Also RTR "Time Left:" | |||||
