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2018-02-22AnimationEditor: fix time indicator offsetPoommetee Ketson1-3/+3
2018-02-22Color:fix setting V switch S to old V valuePoommetee Ketson1-1/+1
2018-02-22Abort compilation on missing return values (CGG/clang)bruvzg1-0/+1
2018-02-22Insert proper copy icon to debuggerArtem Varaksa1-1/+1
2018-02-22Skeleton2D: Fix missing return value in comparatorRémi Verschelde1-1/+1
2018-02-22Added documentation for VehicleBodyBastiaanOlij2-0/+23
2018-02-21Icons updateDaniel J. Ramirez32-76/+48
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21Update warning about C# supportRémi Verschelde1-3/+4
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky17-26/+488
2018-02-21Fix typos with codespellluz.paz60-91/+91
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Enable snapping when control key pressedChaosus2-1/+5
2018-02-21Fixed disappearing text on filedialog buttonsMax1-4/+4
2018-02-21Fix builtin script cannot open from debug stacksgeequlim1-1/+1
2018-02-21Was missing clearing computed UVs, sorry, realized late.Juan Linietsky1-0/+1
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky23-66/+6113
2018-02-21[mono] fix signals parameter retrievalPaul Joannon1-5/+7
2018-02-21Don't print error message when select debugger stacks if the debugger is ↵geequlim1-8/+8
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21gltf: improve embedded data discoveryFlorian Zwoch1-1/+2
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21Godot now allows built-in irrespective of the filepath.Anish1-5/+9
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425
2018-02-21Fix loading project.binary from PCK fileRémi Verschelde1-2/+6
Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too.
2018-02-21Added forgotten infinite_inertia to bindingsAndrea Catania1-1/+1
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21Mention about BaseButton.toggle_mode in ButtonGroup descriptionvolzhs1-0/+1
2018-02-20Fixed Remote Tree not drawing relationship lines unless the setting is changed.Michael Alexsander Silva Dias1-0/+8
2018-02-20Small patch to change mbedtls _WIN32_WINNTFabio Alessandrelli1-1/+1
We are using 0x0601 as min anyway. This avoids SOCKADDR_STORAGE error on uwp build
2018-02-20Link bcrypt lib in window and UWPFabio Alessandrelli2-2/+3
2018-02-20Clarified what the Tree's signals "item_activated" and "item_double_clicked" do.Michael Alexsander Silva Dias1-2/+2
2018-02-20Tileset Editor ImprovementDamar Indra8-496/+736
2018-02-20Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵Michael Alexsander Silva Dias2-12/+8
while in "Open folder" mode.
2018-02-20Import PR 730 from mbedTLS projectFabio Alessandrelli2-9/+41
Fixes UWP build while we wait for it to get into next release.
2018-02-20Websocket module properly recognize UWP (by @vnen)George Marques1-2/+5
2018-02-20Draw relationship line on scene tree dock if option is onvolzhs1-0/+1
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania22-88/+96
2018-02-20Revert "Handle single-argument constructors in uniform default values"Juan Linietsky1-54/+0
2018-02-20Keep to show current script when closing all docsvolzhs4-13/+20
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
2018-02-20[Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵Nathan Warden1-3/+4
visual studio.
2018-02-20Made the Debugger's Stack Frames items reselectable.Michael Alexsander Silva Dias1-0/+1
2018-02-19Expose Sprite._edit_get_rect for click rect accessWill Nations2-2/+6
2018-02-19SCons: Remove references to obsolete "fat" bitsRémi Verschelde3-67/+17
2018-02-19Fix previous commit, "bits" still needed for buildsystemRémi Verschelde1-1/+4
2018-02-19OSX: Remove unnecessary bits assignmentRémi Verschelde1-4/+1
2018-02-19Added an auto quit and auto build flag to the command line options.Nathan Warden3-5/+23
2018-02-19Add show path button to project managerBernhard Liebl2-3/+33
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield2-2/+2
2018-02-19Fixing folder/file case sensitive renaming issueStephen Traskal1-0/+5
Example: Could not rename "Objects" to "objects" or vice versa
2018-02-19Fix a rendering bug with screen_textureBojidar Marinov1-6/+4
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania15-20/+117
shape
2018-02-19Fixes OptionButton selection index being reset to zero at instanciationAlexander Alekseev1-1/+2
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213.
2018-02-19Made modifications to the RigidBody(2D) descriptions.Michael Alexsander Silva Dias2-9/+4
2018-02-19Improve error reporting of ProjectSettings::setup()Rémi Verschelde3-31/+58
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963.
2018-02-19Fix timer second not zero padded when < 10Poommetee Ketson1-1/+1
Also RTR "Time Left:"