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2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x1-65/+105
faster lookup table implemetation.
2015-12-08changed a bit to use system()Juan Linietsky1-1/+1
2015-12-08improve detection of linux, fixes #3201Juan Linietsky1-1/+1
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky8-18/+71
2015-12-08-made it add the node name from the file, closes #3010Juan Linietsky1-8/+21
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky4-5/+70
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos4-20/+31
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky1-5/+1
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky3-19/+22
the editor, closes #3017
2015-12-07Fix LineEdit cursorneikeq1-1/+1
2015-12-07-Webp include paths are broken, hacked them to work, fixes #2995Juan Linietsky39-57/+57
2015-12-07Extended clipping fix to missing clipping-related features.Saracen1-8/+34
2015-12-06some fixesJuan Linietsky4-6/+5
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-12-06Fix shader editor focus when switching tabsFranklin Sobrinho1-0/+5
2015-12-06Better hidden folders display preferences for editor file dialogsFranklin Sobrinho4-8/+13
2015-12-06Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho1-1/+3
2015-12-06Update Groups EditorFranklin Sobrinho2-111/+90
2015-12-06Add constructor for Image built-in typeFranklin Sobrinho2-0/+22
2015-12-05optional streaming from thread for TheoraJuan Linietsky3-11/+138
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky19-20/+381
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-12-04updated nrex documentationZher Huei Lee1-2/+3
2015-12-04updated the RegEx library nrex to v0.1Zher Huei Lee5-46/+108
After implementing unit testing to nrex I caught and fixed some errors so it should behave more like Python's RegEx In addition, I've added version numbering so it should be able to tell if the library needs updating. Here are a list of changes: - Fixed zero count quantifiers failing. - Fixed infinite recursion if quantifying zero length token. - Fixed `$` (as a string pattern on its own) not matching. - Fixed look behind rewinding beyond the start of the string. - Added support for alternative back reference format `\g{1}` similar to Python. This allows digits to be used immediately after back references. - Number of capture groups are still limited to 9 by default but can now be manually set, with option for no limit at all. (Python has no limit) - Curly bracket quantifiers `{0}` no longer interpreted as a literal string if previous token is not quantifiable. (Python behaviour)
2015-12-04Add refresh button to file dialogsneikeq4-0/+18
2015-12-04Set default destination filename of imported font to be input font filenameJulian Murgia - StraToN1-0/+4
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04Fix 'Save Scene' doing nothing on new scenesneikeq1-1/+1
2015-12-04missing pngsJuan Linietsky3-0/+0
2015-12-04-Missing files in new webp versionJuan Linietsky68-0/+22829
2015-12-04-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky167-10945/+44584
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04Fix wrong index being used to populate r_resultsRémi Verschelde1-10/+10
Regression from f33d9da.
2015-12-04Vector<>::_ptr is now typed and points to the beginning of array rather than ↵koalefant1-18/+20
reference count block
2015-12-03Make ItemListEditor plugin functionalFranklin Sobrinho4-240/+281
2015-12-03Fix editor crash after closing scene with certain types of nodesFranklin Sobrinho1-0/+4
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky11-8/+59
FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02Fix help view not scrolling to the topneikeq1-6/+2
2015-12-02Fix RichTextLabel copy never calledneikeq1-1/+1
2015-12-01Fix script editor not clonning down last lineneikeq1-2/+2
2015-12-01ScriptTextEditor: fix auto bracket completion not enabledneikeq1-0/+1
2015-12-01Enable opus ARM optimisations only on ARMRémi Verschelde1-1/+2
i.e. do not enable it for x86. Fixes #2962.
2015-11-30Make the setting unix-only.est318-13/+24
For this, put the detection into the OS class and its subclass.
2015-11-30Add way to look for templates at system wide level tooest3110-54/+128
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-11-29GDScript: fixed highlighting of the next line when colon is missingkoalefant1-2/+4
2015-11-29Enabled debug symbols for x11 when using platform=release_debug and ↵koalefant1-0/+2
debug_release=yes together
2015-11-29Fixed leak when saving PNG-skoalefant1-0/+1
2015-11-29Script Editor: automatic indentation after a colonkoalefant3-1/+15
2015-11-29Break into GDScript debugger when new() failsadmix2-8/+8
2015-11-29Edit documentation for AABB and Rect2.Bojidar Marinov1-5/+18
Docs for AABB were already present, but had a few mistakes.
2015-11-29Run -doctool on existing documentationBojidar Marinov1-5/+11
Also, s/vecor/vector/
2015-11-29-orphan resource explorer dialog + tools menuJuan Linietsky4-1/+226
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky7-294/+756
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho1-1/+0
when closing the editor