| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 22 | -57/+180 | |
| -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||||
| 2017-06-16 | Fixed a bug in get_pixel not being const | dumitru.stama | 2 | -2/+2 | |
| 2017-06-16 | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | 2 | -2/+7 | |
| Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662. | |||||
| 2017-06-16 | Complete changing of resource extensions | George Marques | 12 | -21/+20 | |
| Some places were missing in e42d59f. | |||||
| 2017-06-17 | Fix scene tab color not updated when theme changed | volzhs | 1 | -0/+2 | |
| 2017-06-16 | Add more recent contributors to AUTHORS | Rémi Verschelde | 1 | -1/+16 | |
| 2017-06-16 | Fixed ‘CreateNewAnimation’ window wrong size. | ageazrael | 1 | -8/+7 | |
| 2017-06-16 | Add sensible hints to properties | BastiaanOlij | 1 | -25/+25 | |
| 2017-06-16 | [GDNative] corrected typo for Mac library ext. | Karroffel | 1 | -3/+3 | |
| Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor. | |||||
| 2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 12 | -533/+1778 | |
| Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||||
| 2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 9 | -17/+11 | |
| 2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky | 4 | -19/+16 | |
| 2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky | 9 | -99/+47 | |
| 2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | 4 | -5/+5 | |
| This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||||
| 2017-06-16 | Enhance scene tabs | volzhs | 7 | -43/+216 | |
| - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||||
| 2017-06-16 | Fixed memory leaks | Marc Gilleron | 2 | -1/+8 | |
| - PoolVector leak - mesh_remove_surface leak | |||||
| 2017-06-15 | Rename Godot-specific resource extensions | George Marques | 21 | -31/+31 | |
| 2017-06-15 | doc: Sync classref with current source | Rémi Verschelde | 2 | -2106/+2230 | |
| Tried to salvage what I could of the Image and InputEvent changes. | |||||
| 2017-06-15 | Fix MouseWheel position on Windows | George Marques | 1 | -2/+2 | |
| 2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest ↵ | Juan Linietsky | 3 | -10/+15 | |
| solution, might think about how to improve later. | |||||
| 2017-06-15 | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2 | -6/+1 | |
| 2017-06-15 | Color Picker Fixed Appearance | remorse107 | 1 | -8/+11 | |
| Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format | |||||
| 2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 3 | -0/+9 | |
| This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain. | |||||
| 2017-06-14 | Use inline code for isinf as a workaround for libstdc++ versions from gcc ↵ | Ferenc Arn | 1 | -4/+4 | |
| 5.x era. Fixes #9166. | |||||
| 2017-06-14 | Fix _draw_polygon colors and uvs | Juan Linietsky | 1 | -3/+3 | |
| 2017-06-14 | get rid of button array | Juan Linietsky | 5 | -681/+1 | |
| 2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | 10 | -169/+48 | |
| sensible. | |||||
| 2017-06-14 | glad: Sync with upstream 0.1.14a0 | Rémi Verschelde | 3 | -95/+96 | |
| 2017-06-14 | Fix/improve TouchScreenButton | Pedro J. Estébanez | 2 | -57/+47 | |
| - Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain. | |||||
| 2017-06-14 | Make toggle between thumbnail and list for file dialog on editor | volzhs | 1 | -0/+5 | |
| 2017-06-14 | Rewrite Image::blit_rect to use the following algorithm: | Benjamin Dahse | 1 | -10/+10 | |
| 1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2. | |||||
| 2017-06-14 | Add Signals descriptions when they exist. | Julian Murgia | 2 | -0/+12 | |
| 2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | 30 | -220/+220 | |
| 2017-06-14 | Fixed broken Line2D due to math changes in ↵ | Marc Gilleron | 1 | -3/+3 | |
| f271591ac22bd07e1b2316448dd6e9af879c218f | |||||
| 2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel | 8 | -85/+85 | |
| ColorRamp got renamed to Gradient recently, reduz missed some occurances though. | |||||
| 2017-06-13 | Don't append standard ports to the request header. | Martin Capitanio | 1 | -2/+12 | |
| Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146 | |||||
| 2017-06-13 | Add ability to use custom script templates. | Andreas Haas | 10 | -4/+111 | |
| Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||||
| 2017-06-13 | Fixed thread check, solves: #3698 | kubeczek | 2 | -0/+8 | |
| 2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 12 | -11/+49 | |
| -Ability to smooth out 2D shadow filters | |||||
| 2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | 4 | -15/+16 | |
| 2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵ | Juan Linietsky | 1 | -1/+1 | |
| closes #8813 | |||||
| 2017-06-13 | Used in the macOS HiDPI options window is too small | ageazrael | 1 | -3/+3 | |
| 2017-06-13 | Fixed middle mouse button can't bounce in macOS | ageazrael | 1 | -2/+2 | |
| 2017-06-12 | Fix bug breaking shader when skeleton+tangents were used, closes #8673 | Juan Linietsky | 1 | -1/+1 | |
| 2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky | 3 | -2/+8 | |
| 2017-06-12 | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky | 2 | -96/+60 | |
| 2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | 3 | -0/+4 | |
| 2017-06-12 | EditorSettings: Default game window placement to Centered. | Andreas Haas | 1 | -1/+1 | |
| Fixes #8890 | |||||
| 2017-06-12 | UWP: InputEvent: Renamed "pos" property to "position" | George Marques | 1 | -9/+9 | |
| To comply with the changes from #9031. | |||||
| 2017-06-11 | Expose zstd and zlib compression levels as global config. | Ferenc Arn | 2 | -5/+13 | |
