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2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky22-57/+180
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixed a bug in get_pixel not being constdumitru.stama2-2/+2
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov2-2/+7
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Complete changing of resource extensionsGeorge Marques12-21/+20
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs1-0/+2
2017-06-16Add more recent contributors to AUTHORSRémi Verschelde1-1/+16
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael1-8/+7
2017-06-16Add sensible hints to propertiesBastiaanOlij1-25/+25
2017-06-16[GDNative] corrected typo for Mac library ext.Karroffel1-3/+3
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij12-533/+1778
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky9-17/+11
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky4-19/+16
2017-06-16Fixes to SSR, WIP.Juan Linietsky9-99/+47
2017-06-16Increase the default perspective camera FOVHugo Locurcio4-5/+5
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Enhance scene tabsvolzhs7-43/+216
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-16Fixed memory leaksMarc Gilleron2-1/+8
- PoolVector leak - mesh_remove_surface leak
2017-06-15Rename Godot-specific resource extensionsGeorge Marques21-31/+31
2017-06-15doc: Sync classref with current sourceRémi Verschelde2-2106/+2230
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15Fix MouseWheel position on WindowsGeorge Marques1-2/+2
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky3-10/+15
solution, might think about how to improve later.
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky2-6/+1
2017-06-15Color Picker Fixed Appearanceremorse1071-8/+11
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez3-0/+9
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-14Use inline code for isinf as a workaround for libstdc++ versions from gcc ↵Ferenc Arn1-4/+4
5.x era. Fixes #9166.
2017-06-14Fix _draw_polygon colors and uvsJuan Linietsky1-3/+3
2017-06-14get rid of button arrayJuan Linietsky5-681/+1
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky10-169/+48
sensible.
2017-06-14glad: Sync with upstream 0.1.14a0Rémi Verschelde3-95/+96
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez2-57/+47
- Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs1-0/+5
2017-06-14Rewrite Image::blit_rect to use the following algorithm:Benjamin Dahse1-10/+10
1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2.
2017-06-14Add Signals descriptions when they exist.Julian Murgia2-0/+12
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson30-220/+220
2017-06-14Fixed broken Line2D due to math changes in ↵Marc Gilleron1-3/+3
f271591ac22bd07e1b2316448dd6e9af879c218f
2017-06-14renamed occurances of ColorRamp with GradientKarroffel8-85/+85
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-13Don't append standard ports to the request header.Martin Capitanio1-2/+12
Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146
2017-06-13Add ability to use custom script templates.Andreas Haas10-4/+111
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-13Fixed thread check, solves: #3698kubeczek2-0/+8
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky12-11/+49
-Ability to smooth out 2D shadow filters
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky4-15/+16
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵Juan Linietsky1-1/+1
closes #8813
2017-06-13Used in the macOS HiDPI options window is too smallageazrael1-3/+3
2017-06-13Fixed middle mouse button can't bounce in macOSageazrael1-2/+2
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky1-1/+1
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky3-2/+8
2017-06-12Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2-96/+60
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky3-0/+4
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas1-1/+1
Fixes #8890
2017-06-12UWP: InputEvent: Renamed "pos" property to "position"George Marques1-9/+9
To comply with the changes from #9031.
2017-06-11Expose zstd and zlib compression levels as global config.Ferenc Arn2-5/+13