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2015-06-14fixes for dock motionJuan Linietsky2-2/+62
2015-06-14missing changesJuan Linietsky11-12/+45
2015-06-13some editor window changesJuan Linietsky14-60/+656
-ability to make dock position configurable, and it gets saved -editor starts maximized default
2015-06-12some optimizations in godot memory handlingJuan Linietsky3-14/+14
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky10-22/+500
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky4-14/+54
2015-06-12Update rasterizer_gles2.cppJuan Linietsky1-1/+1
fixed camera plane
2015-06-11added iconJuan Linietsky2-0/+1
2015-06-11new space shooter demoJuan Linietsky44-44/+468
ortho camera sort fix, closes #2063
2015-06-10add bind method for create_from_fnt (load fnt made by BMFont)volzhs1-1/+1
2015-06-10add bind method for create_from_fnt (load fnt made by BMFont)volzhs1-0/+1
2015-06-08Fixed get_packet/put_packet bindings in PacketPeer.James McLean1-2/+2
2015-06-08draw button focus before text and iconJuan Linietsky3-5/+14
closes #2047
2015-06-08grid container supports separate h and v spacingJuan Linietsky2-9/+12
closes #2049
2015-06-08Delete godot.creator.user.RG2068Juan Linietsky1-193/+0
2015-06-08logo in svg curves & licenseJuan Linietsky2-0/+136
2015-06-08Added Node.find_node(mask) functionJuan Linietsky2-0/+25
by popular request
2015-06-07Complete fix for windows compilabilityest312-2/+4
Thanks @volzhs for testing :)
2015-06-07Fix windows compilabilityest314-24/+14
2015-06-06-fixed many memory initialization issuesJuan Linietsky23-41/+80
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-06-06new file dialog!Juan Linietsky75-213/+2218
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-06-06Add OS.get_time_zone_info functionest318-2/+119
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
2015-06-06Add utc param to get_time and get_date methodsest3111-35/+62
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-06-06Use local time for both time and date on winest312-3/+3
On unix and nacl, both date and time are expressed in local time.
2015-06-03improved calculation of screen resolution on iosromulox_x1-2/+3
2015-06-04Add String.to_utf8() and String.to_ascii()est311-1/+36
2015-06-02 Fix DAE exporter - files unreadable by AssimpJosh Heidenreich1-7/+17
Colours came though as 3x component instead of 4x component. Index of refraction was in the wrong place.
2015-06-01small fixesJuan Linietsky3-3/+4
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky12-55/+611
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
2015-05-31Additional Fix for Multi-touch release problemKyle Luce1-1/+1
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908
2015-05-31mesh previewreduz3-0/+132
2015-05-31work in progress, resource previewsJuan Linietsky30-28/+2485
2015-05-29Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵krzycho1-0/+1
event and pull it.
2015-05-28Inline get_color_at_offset(). Delete unnecessary check.Biliogadafr2-49/+44
2015-05-27-fix bug in animation editorJuan Linietsky3-2/+17
-fix crash bug in physics motion, closes #1993
2015-05-27added conversion from int, string to colorJuan Linietsky1-2/+6
fixes #1971
2015-05-26Add get_color_at_offset(). Ensure correct points order.Biliogadafr3-38/+67
2015-05-26oops, previous commit was not workingJuan Linietsky4-6/+15
it is working now
2015-05-26ability to run 2D physics in a threadJuan Linietsky24-573/+1220
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-25opening data.pczAriel Manzur1-1/+1
2015-05-25fixed support for zip packagesAriel Manzur1-3/+18
2015-05-25improved animation editorJuan Linietsky30-106/+840
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-24fix typo error in Color::invertchoikwa1-1/+1
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr13-64/+831
2015-05-23added response event for game center overlay closingromulox_x3-2/+13
2015-05-23added data to descriptions dictionary that was missing. Made the elements ↵romulox_x1-5/+11
that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x5-19/+208
the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-22Fix building release target with debug symbolsRémi Verschelde1-2/+2
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781.
2015-05-21version bump to stable1.1-stableJuan Linietsky1-1/+1
2015-05-20Add input mapping GUI demoRémi Verschelde3-0/+67