| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-04-15 | Fix FBO depth texture format | L. Krause | 1 | -2/+2 | |
| 2017-04-15 | Correct indentation in gdnative vector2/3 | Emmanuel Leblond | 4 | -139/+168 | |
| 2017-04-15 | Implement missing functions in gdnative vector2 and vector3 bindings | Emmanuel Leblond | 5 | -82/+303 | |
| 2017-04-14 | Correct Variant::hash_compare() | Hein-Pieter van Braam | 2 | -19/+1 | |
| There was a logic error in #7815 which made Variant.hash_compare() == Variant.hash_compare() always true. In an attempt to short-circuit the NaN check I made an (in hindsight) obvious error: 10 == 12 || is_nan(10) == is_nan(12) This will be true for all inputs, except for the NaN, not-NaN case. The macro has been updated to now generate: (10 == 12) || (is_nan(10) && is_nan(10)) so: (10 == 12) || (is_nan(10) && is_nan(12)) = false False or (False and False) is False (10 == 10) || (is_nan(10) && is_nan(10)) = true True or (False and False) is True (Nan == 10) || (is_nan(NaN) && is_nan(10)) = false False or (True and False) is False (Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true False or (True and True) is True Which is correct for all cases. This bug was triggered because the hash function for floating point numbers can very easily generate collisions for the tested Vector3(). I've also added an extra hashing step to the float hash function to make this less likely to occur. This fixes #8081 and probably many more random weirdness. | |||||
| 2017-04-14 | PackedScene: Fix wrong DEFVAL | Ignacio Etcheverry | 1 | -1/+1 | |
| 2017-04-13 | Changed a link from http to https | Maxwell Paul Brickner | 1 | -1/+1 | |
| This is a really minor change. I just changed the link to the IRC channel login from http to https. Thank you! ^ _ ^ | |||||
| 2017-04-14 | Make buttons closer in Inspector panel | volzhs | 1 | -0/+1 | |
| 2017-04-12 | re-enabled obj import | Karroffel | 1 | -3/+3 | |
| 2017-04-12 | Removed the deprecated Import menu from the main editor. | Nuno Donato | 2 | -26/+0 | |
| 2017-04-12 | Fix editor style box for ToolButton | volzhs | 1 | -10/+4 | |
| 2017-04-11 | Fix a pesky bug in marshalls.cpp/encode_variant | Bojidar Marinov | 1 | -1/+1 | |
| Fixes #7556 running game from editor on LLVM builds. | |||||
| 2017-04-11 | [GDNative] made string functions more C-friendly | Karroffel | 2 | -7/+7 | |
| 2017-04-11 | Prevent to take too much space for long vertical texture | volzhs | 1 | -0/+8 | |
| 2017-04-11 | [GDNative] C API and generator fixes | Karroffel | 2 | -1/+2 | |
| 2017-04-11 | [GDNative] re-enabled some init options | Karroffel | 1 | -2/+0 | |
| 2017-04-10 | Fix joystick crash when mapping is -1 | darkoff9 | 1 | -0/+1 | |
| 2017-04-10 | [GDNative] added is_reference filed to api.json | Karroffel | 1 | -3/+3 | |
| 2017-04-10 | [GDNative] function to get class constructor | Karroffel | 2 | -0/+11 | |
| 2017-04-10 | Fix crash on exit. | Andreas Haas | 2 | -0/+11 | |
| First it crashed in the thread that checks for android devices, then in the audio driver. | |||||
| 2017-04-10 | .gitignore: Add app_icon.h and splash.h generated headers | Rémi Verschelde | 1 | -19/+20 | |
| Also sort alphabetically for clarity. | |||||
| 2017-04-10 | Re-add ouya gamepad mapping. | Andreas Haas | 1 | -0/+2 | |
| Also adds yet another type of ps4 controller. | |||||
| 2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 82 | -330/+330 | |
| Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||||
| 2017-04-10 | Fix signal error when starting editor | volzhs | 1 | -1/+1 | |
| need to merge #8198 to work properly | |||||
| 2017-04-10 | Android: avoiding duplicates in build.gradle | Ramesh Ravone | 2 | -23/+21 | |
| 2017-04-10 | [GDNative] Didn't iterate over all scripts | Karroffel | 1 | -13/+11 | |
| 2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | 3 | -1/+3 | |
| -properly show editor without having to resize window on windows | |||||
| 2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky | 9 | -1425/+112 | |
| 2017-04-09 | Android: Support to change minSdkVersion (#8313) | Ramesh Ravone | 2 | -2/+14 | |
| 2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | 6 | -6/+10 | |
| -Disabled warnings on windows, need to properly set up warnings | |||||
| 2017-04-09 | renamed dlscript module to gdnative | Karroffel | 71 | -1300/+2448 | |
| 2017-04-09 | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | 2 | -4/+7 | |
| godot_dictionary | |||||
| 2017-04-09 | Ignore .vs folder, fix .vscode comment | Ray Koopa | 1 | -2/+2 | |
| 2017-04-09 | libpng: Update to upstream version 1.6.29 | Rémi Verschelde | 8 | -40/+138 | |
| 2017-04-09 | opus: Update to upstream version 1.1.4 | Rémi Verschelde | 2 | -2/+3 | |
| 2017-04-09 | squish: Update to upstream version 1.15 | Rémi Verschelde | 4 | -9/+31 | |
| Also fix clang-format pre-commit hook to ignore thirdparty files. | |||||
| 2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | 14 | -694/+629 | |
| 2017-04-09 | Add return value in ClassDB.class_[g|s]et_property bindings | Emmanuel Leblond | 1 | -2/+2 | |
| 2017-04-09 | Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods | Emmanuel Leblond | 2 | -0/+21 | |
| 2017-04-09 | Formatting of mm files | BastiaanOlij | 12 | -1190/+1067 | |
| 2017-04-09 | Add GlobalConstants entry to the dlscript's api.json generator | Emmanuel Leblond | 2 | -2/+20 | |
| 2017-04-09 | Fix warning message when EditorPlugin script is not in tool mode. | Andreas Haas | 1 | -1/+1 | |
| 2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | 16 | -131/+610 | |
| 2017-04-09 | Particles2D: Fix flip property (again). | Andreas Haas | 1 | -4/+4 | |
| should have flipped the dst_rect.. | |||||
| 2017-04-08 | Allow zero preprocess time for Particles2D | Pedro J. Estébanez | 1 | -1/+1 | |
| 2017-04-08 | Fixup #8123, seems like I forgot a few things | Bojidar Marinov | 1 | -3/+3 | |
| Should close #8315 Please test, I'm still unsure I did it correctly... | |||||
| 2017-04-08 | Add godot_get_global_constants function to dlscript | Emmanuel Leblond | 2 | -0/+13 | |
| 2017-04-08 | DLScript: Fix llvm compilation error. | Andreas Haas | 1 | -1/+1 | |
| `Ordered comparison between pointer and zero` | |||||
| 2017-04-08 | [DLScript] in-editor reloading | Karroffel | 2 | -62/+194 | |
| 2017-04-08 | AUTHORS: Prevent bad Markdown formatting | Rémi Verschelde | 1 | -57/+57 | |
| 2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 1446 | -1/+1447 | |
