| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 13 | -135/+1272 | |
| 2016-08-28 | VS icons improvements | Daniel J. Ramirez | 52 | -273/+274 | |
| 2016-08-28 | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | 1 | -0/+1 | |
| Throws an error now. | |||||
| 2016-08-28 | Show last added action on Input Map and implement InputEvent "==" | volzhs | 4 | -4/+76 | |
| 2016-08-27 | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | 8 | -81/+167 | |
| In 3D it will focus in the first viewport Enable double click for trees | |||||
| 2016-08-27 | Prevent to add node to selection when node is not inside tree | volzhs | 1 | -1/+1 | |
| 2016-08-26 | Even more work on visual script editor: | Juan Linietsky | 7 | -49/+446 | |
| -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | |||||
| 2016-08-26 | fix string iterator | caryoscelus | 1 | -1/+1 | |
| Since strings are null-terminated, size() returns incorrect length, so use length() instead. fixes #6287 | |||||
| 2016-08-25 | More visual script work | Juan Linietsky | 35 | -248/+1703 | |
| -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||||
| 2016-08-24 | Matrix32: Add constructor that takes six real_t params | Ignacio Etcheverry | 1 | -0/+9 | |
| 2016-08-24 | DocData: Fix null reference not detected correctly | Ignacio Etcheverry | 1 | -0/+4 | |
| 2016-08-23 | Icons for VScript types | Daniel J. Ramirez | 89 | -2/+4275 | |
| 2016-08-23 | tiny bug fix | Juan Linietsky | 1 | -0/+1 | |
| 2016-08-23 | Making bits of docs appear in different dialogues is made easier with ↵ | Juan Linietsky | 7 | -63/+177 | |
| EditorHelpBit | |||||
| 2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | 17 | -676/+949 | |
| This one has an ordered list, built-in description, search, etc. | |||||
| 2016-08-23 | prettier connections for graph edit | Juan Linietsky | 6 | -54/+139 | |
| 2016-08-22 | Fix StreamPeerBuffer::duplicate() does not return value | volzhs | 1 | -0/+1 | |
| 2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde | 1 | -0/+2 | |
| Fixes #6156. | |||||
| 2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | 12 | -85/+515 | |
| -Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||||
| 2016-08-20 | fix to mingw build | Juan Linietsky | 1 | -1/+1 | |
| 2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | 4 | -9/+9 | |
| 2016-08-20 | ENet windows compilation fixes. | Juan Linietsky | 4 | -6/+4 | |
| For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot. | |||||
| 2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky | 2 | -4/+14 | |
| 2016-08-19 | Brand new networked multiplayer | Juan Linietsky | 23 | -244/+1303 | |
| 2016-08-18 | Documentation for most of ItemList control. | Gau o fthe Veldt | 1 | -1/+46 | |
| The icon stuff is incomplete since I haven't used icons. | |||||
| 2016-08-18 | DocData: Fix duplicated parenthesis for default values | Ignacio Etcheverry | 1 | -6/+8 | |
| 2016-08-16 | Update Globals and EditorSettings docs | Franklin Sobrinho | 1 | -0/+38 | |
| 2016-08-16 | Added add_property_info function to Globals and EditorSettings classes | Franklin Sobrinho | 4 | -0/+45 | |
| 2016-08-16 | Fix editor glitches when the mesh/material preview is shown | Franklin Sobrinho | 2 | -2/+2 | |
| 2016-08-16 | Small usability improvements on the TileMap editor tile palette. | Franklin Sobrinho | 1 | -10/+27 | |
| * The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names. | |||||
| 2016-08-15 | Update EditorPlugin doc | Franklin Sobrinho | 1 | -0/+24 | |
| 2016-08-15 | Expose additional functions for the EditorPlugin class | Franklin Sobrinho | 2 | -3/+26 | |
| 2016-08-15 | 2d collision shape icons now uses the color for shape icons | Daniel J. Ramirez | 24 | -125/+575 | |
| 2016-08-15 | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | 3 | -1/+6 | |
| Fixes #6022. | |||||
| 2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | 7 | -5/+698 | |
| It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||||
| 2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | 4 | -8/+64 | |
| 2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | 26 | -10/+6801 | |
| level" networking. | |||||
| 2016-08-12 | Confirm code completion with numpad key ENTER | Ignacio Etcheverry | 1 | -1/+1 | |
| 2016-08-10 | i18n: Merge PO files with current template | Rémi Verschelde | 26 | -6184/+12868 | |
| 2016-08-10 | i18n: Sync template with current source | Rémi Verschelde | 1 | -226/+465 | |
| 2016-08-10 | i18n: Sync translations from Weblate | Rémi Verschelde | 22 | -1753/+45588 | |
| Translator credits added manually based on Weblate git log. | |||||
| 2016-08-10 | classref: Sync with current source | Rémi Verschelde | 1 | -36/+1737 | |
