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* -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky2016-01-101-1/+1
| | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Make the setting unix-only.est312015-11-301-0/+3
| | | | For this, put the detection into the OS class and its subclass.
* Add OS.get_system_time_msecMaximillian2015-08-061-0/+1
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* Add OS.get_time_zone_info functionest312015-06-061-0/+1
| | | | | | The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
* Add utc param to get_time and get_date methodsest312015-06-061-2/+2
| | | | | | If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Support for changing fontsJuan Linietsky2014-04-051-0/+1
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+121