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2015-12-12add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky3-1/+29
to doc, fixes #3040
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky3-6/+29
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho1-1/+1
2015-12-11-remove (can be added back in editor settings) icons from property editorJuan Linietsky3-26/+55
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11remove editor driver splitJuan Linietsky1-30/+33
fixes #3001
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho1-0/+4
2015-12-10added fallbacks proprty to fontsJuan Linietsky2-23/+32
2015-12-10Spinbox: increase/decrease with mouse heldneikeq4-2/+102
2015-12-09TextEdit: Scroll while selecting with mouse idleneikeq2-3/+40
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho1-0/+4
2015-12-09Fix project manager not picking custom fontFranklin Sobrinho1-4/+13
2015-12-09Fix windows buildest311-5/+7
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky7-19/+117
reloaded in godot UI, fixes #3003
2015-12-09Use get_current_scene() instead of hackRémi Verschelde1-6/+2
2015-12-09Move polygon_path_finder demo to demos/3d since it uses 3D nodesRémi Verschelde4-0/+0
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde39-39/+0
2015-12-09Improve code formattingRémi Verschelde40-1100/+840
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
2015-12-09Update 2D demos scenes for 2.0 formatRémi Verschelde69-2839/+2683
2015-12-09Use upper-cased first letter at the start of comment sentencesRémi Verschelde30-164/+150
2015-12-09Improve code formatting and update to 2.0Rémi Verschelde95-5631/+499
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x1-65/+105
faster lookup table implemetation.
2015-12-08changed a bit to use system()Juan Linietsky1-1/+1
2015-12-08improve detection of linux, fixes #3201Juan Linietsky1-1/+1
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky8-18/+71
2015-12-08-made it add the node name from the file, closes #3010Juan Linietsky1-8/+21
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky4-5/+70
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos4-20/+31
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky1-5/+1
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky3-19/+22
the editor, closes #3017
2015-12-07Fix LineEdit cursorneikeq1-1/+1
2015-12-07-Webp include paths are broken, hacked them to work, fixes #2995Juan Linietsky39-57/+57
2015-12-07Extended clipping fix to missing clipping-related features.Saracen1-8/+34
2015-12-06some fixesJuan Linietsky4-6/+5
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-12-06Fix shader editor focus when switching tabsFranklin Sobrinho1-0/+5
2015-12-06Better hidden folders display preferences for editor file dialogsFranklin Sobrinho4-8/+13
2015-12-06Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho1-1/+3
2015-12-06Update Groups EditorFranklin Sobrinho2-111/+90
2015-12-06Add constructor for Image built-in typeFranklin Sobrinho2-0/+22
2015-12-05optional streaming from thread for TheoraJuan Linietsky3-11/+138
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky19-20/+381
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-12-04updated nrex documentationZher Huei Lee1-2/+3
2015-12-04updated the RegEx library nrex to v0.1Zher Huei Lee5-46/+108
After implementing unit testing to nrex I caught and fixed some errors so it should behave more like Python's RegEx In addition, I've added version numbering so it should be able to tell if the library needs updating. Here are a list of changes: - Fixed zero count quantifiers failing. - Fixed infinite recursion if quantifying zero length token. - Fixed `$` (as a string pattern on its own) not matching. - Fixed look behind rewinding beyond the start of the string. - Added support for alternative back reference format `\g{1}` similar to Python. This allows digits to be used immediately after back references. - Number of capture groups are still limited to 9 by default but can now be manually set, with option for no limit at all. (Python has no limit) - Curly bracket quantifiers `{0}` no longer interpreted as a literal string if previous token is not quantifiable. (Python behaviour)
2015-12-04Add refresh button to file dialogsneikeq4-0/+18
2015-12-04Set default destination filename of imported font to be input font filenameJulian Murgia - StraToN1-0/+4
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04Fix 'Save Scene' doing nothing on new scenesneikeq1-1/+1
2015-12-04missing pngsJuan Linietsky3-0/+0
2015-12-04-Missing files in new webp versionJuan Linietsky68-0/+22829
2015-12-04-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky167-10945/+44584
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04Fix wrong index being used to populate r_resultsRémi Verschelde1-10/+10
Regression from f33d9da.
2015-12-04Vector<>::_ptr is now typed and points to the beginning of array rather than ↵koalefant1-18/+20
reference count block