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path: root/drivers/unix/memory_pool_static_malloc.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Remove mutex-locking from non-debug memory routinesPedro J. Estébanez2017-06-081-7/+7
| | | | | | since the malloc() suite is nowadays thread-safe by itself (from MSVC 2010 you don't even have a non-MT runtime and for POSIX-based OSs it's mandatory by the spec. Bonus: Clear about-to-be-released blocks with a better magic number for better debugging of dangling pointers.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-211/+196
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix allocation bug if compiled with modern clang or gccest312016-02-191-5/+22
| | | | | | | | * Add overflow checked intrinsic abstractions that check on overflow. * Use them for memory allocation code. * Use size_t type for memory allocation code to support full platform dependent width. Fixes #3756.
* total pointersAriel Manzur2016-01-311-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-5/+3
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+419