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2017-06-20fixed ptrcall cast for const Ref<T>Karroffel1-1/+1
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor.
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas2-2/+2
Was missing a const...
2017-06-19Fixed a string class bugdumitru-stama1-1/+1
2017-06-19Remove Duplicate IncludeShockblast1-1/+0
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-20Add null-check to get_normal_frameBenjamin Dahse1-1/+1
2017-06-19Add documentation to compression functionsGeorge Marques1-0/+42
2017-06-19Add compression support for File objectGeorge Marques2-0/+32
2017-06-19Add basic compression functions to PoolBaseArrayGeorge Marques1-0/+41
2017-06-19Update HTML5 platform for new InputEventsL. Krause1-95/+96
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy3-19/+23
2017-06-19Fix image lock on preview image generatingKonrad Nowakowski1-1/+2
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky14-41/+92
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky9-54/+680
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18Added two new methods to 3.0 'blend_rect_mask' and 'fill'd3-0/+164
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky4-2/+49
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky18-155/+306
support in Sprite so far.
2017-06-18[GDNative] added GDN_EXPORT macro for librariesKarroffel1-0/+7
Up until now there only was GDAPI which was used for the procedures Godot exposes.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky5-6/+12
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky6-8/+23
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17Particles properly update the shadow maps, closes #8815Juan Linietsky4-0/+55
2017-06-17Added option to not save a scene when played.Kryptocron1-3/+4
2017-06-17doc: Sync classref with current sourceRémi Verschelde1-113/+491
2017-06-17etc: Do not overestimate number of CPU threadsRémi Verschelde1-1/+1
The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count().
2017-06-17Fixed decompression of vertex colorsFabian Mathews1-1/+1
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky22-57/+180
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixed a bug in get_pixel not being constdumitru.stama2-2/+2
2017-06-17Fixed decompression of normalsFabian Mathews1-3/+4
2017-06-17fix sliders for primitivesBastiaanOlij1-23/+22
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov2-2/+7
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Complete changing of resource extensionsGeorge Marques12-21/+20
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs1-0/+2
2017-06-16Add more recent contributors to AUTHORSRémi Verschelde1-1/+16
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael1-8/+7
2017-06-16Add sensible hints to propertiesBastiaanOlij1-25/+25
2017-06-16[GDNative] corrected typo for Mac library ext.Karroffel1-3/+3
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij12-533/+1778
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky9-17/+11
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky4-19/+16
2017-06-16Fixes to SSR, WIP.Juan Linietsky9-99/+47
2017-06-16Increase the default perspective camera FOVHugo Locurcio4-5/+5
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Enhance scene tabsvolzhs7-43/+216
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-16Fixed memory leaksMarc Gilleron2-1/+8
- PoolVector leak - mesh_remove_surface leak
2017-06-15Rename Godot-specific resource extensionsGeorge Marques21-31/+31
2017-06-15doc: Sync classref with current sourceRémi Verschelde2-2106/+2230
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15Fix MouseWheel position on WindowsGeorge Marques1-2/+2
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky3-10/+15
solution, might think about how to improve later.
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky2-6/+1
2017-06-15Color Picker Fixed Appearanceremorse1071-8/+11
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez3-0/+9
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-14Use inline code for isinf as a workaround for libstdc++ versions from gcc ↵Ferenc Arn1-4/+4
5.x era. Fixes #9166.