| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-06-20 | fixed ptrcall cast for const Ref<T> | Karroffel | 1 | -1/+1 | |
| Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor. | |||||
| 2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | 2 | -2/+2 | |
| Was missing a const... | |||||
| 2017-06-19 | Fixed a string class bug | dumitru-stama | 1 | -1/+1 | |
| 2017-06-19 | Remove Duplicate Include | Shockblast | 1 | -1/+0 | |
| Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | |||||
| 2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse | 1 | -1/+1 | |
| 2017-06-19 | Add documentation to compression functions | George Marques | 1 | -0/+42 | |
| 2017-06-19 | Add compression support for File object | George Marques | 2 | -0/+32 | |
| 2017-06-19 | Add basic compression functions to PoolBaseArray | George Marques | 1 | -0/+41 | |
| 2017-06-19 | Update HTML5 platform for new InputEvents | L. Krause | 1 | -95/+96 | |
| 2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | 3 | -19/+23 | |
| 2017-06-19 | Fix image lock on preview image generating | Konrad Nowakowski | 1 | -1/+2 | |
| 2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | 14 | -41/+92 | |
| scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | |||||
| 2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | 9 | -54/+680 | |
| -Added ability for Area2D to redirect positional sound to a specific audio bus | |||||
| 2017-06-18 | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | 3 | -0/+164 | |
| 2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | 4 | -2/+49 | |
| 2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | 18 | -155/+306 | |
| support in Sprite so far. | |||||
| 2017-06-18 | [GDNative] added GDN_EXPORT macro for libraries | Karroffel | 1 | -0/+7 | |
| Up until now there only was GDAPI which was used for the procedures Godot exposes. | |||||
| 2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | 5 | -6/+12 | |
| make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||||
| 2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky | 6 | -8/+23 | |
| Properly implemented UPDATE_WHEN_VISIBLE mode for viewports | |||||
| 2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 4 | -0/+55 | |
| 2017-06-17 | Added option to not save a scene when played. | Kryptocron | 1 | -3/+4 | |
| 2017-06-17 | doc: Sync classref with current source | Rémi Verschelde | 1 | -113/+491 | |
| 2017-06-17 | etc: Do not overestimate number of CPU threads | Rémi Verschelde | 1 | -1/+1 | |
| The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count(). | |||||
| 2017-06-17 | Fixed decompression of vertex colors | Fabian Mathews | 1 | -1/+1 | |
| 2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 22 | -57/+180 | |
| -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||||
| 2017-06-16 | Fixed a bug in get_pixel not being const | dumitru.stama | 2 | -2/+2 | |
| 2017-06-17 | Fixed decompression of normals | Fabian Mathews | 1 | -3/+4 | |
| 2017-06-17 | fix sliders for primitives | BastiaanOlij | 1 | -23/+22 | |
| 2017-06-16 | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | 2 | -2/+7 | |
| Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662. | |||||
| 2017-06-16 | Complete changing of resource extensions | George Marques | 12 | -21/+20 | |
| Some places were missing in e42d59f. | |||||
| 2017-06-17 | Fix scene tab color not updated when theme changed | volzhs | 1 | -0/+2 | |
| 2017-06-16 | Add more recent contributors to AUTHORS | Rémi Verschelde | 1 | -1/+16 | |
| 2017-06-16 | Fixed ‘CreateNewAnimation’ window wrong size. | ageazrael | 1 | -8/+7 | |
| 2017-06-16 | Add sensible hints to properties | BastiaanOlij | 1 | -25/+25 | |
| 2017-06-16 | [GDNative] corrected typo for Mac library ext. | Karroffel | 1 | -3/+3 | |
| Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor. | |||||
| 2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 12 | -533/+1778 | |
| Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||||
| 2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 9 | -17/+11 | |
| 2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky | 4 | -19/+16 | |
| 2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky | 9 | -99/+47 | |
| 2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | 4 | -5/+5 | |
| This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||||
| 2017-06-16 | Enhance scene tabs | volzhs | 7 | -43/+216 | |
| - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||||
| 2017-06-16 | Fixed memory leaks | Marc Gilleron | 2 | -1/+8 | |
| - PoolVector leak - mesh_remove_surface leak | |||||
| 2017-06-15 | Rename Godot-specific resource extensions | George Marques | 21 | -31/+31 | |
| 2017-06-15 | doc: Sync classref with current source | Rémi Verschelde | 2 | -2106/+2230 | |
| Tried to salvage what I could of the Image and InputEvent changes. | |||||
| 2017-06-15 | Fix MouseWheel position on Windows | George Marques | 1 | -2/+2 | |
| 2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest ↵ | Juan Linietsky | 3 | -10/+15 | |
| solution, might think about how to improve later. | |||||
| 2017-06-15 | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2 | -6/+1 | |
| 2017-06-15 | Color Picker Fixed Appearance | remorse107 | 1 | -8/+11 | |
| Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format | |||||
| 2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 3 | -0/+9 | |
| This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain. | |||||
| 2017-06-14 | Use inline code for isinf as a workaround for libstdc++ versions from gcc ↵ | Ferenc Arn | 1 | -4/+4 | |
| 5.x era. Fixes #9166. | |||||
