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2017-09-11Update TileMap class ref.Chris Bradfield1-4/+18
2017-09-12Rewrite the methods section of the IP classRoger Smith1-8/+12
Document methods for the BoneAttachment class Fix indentation issues present in IP and BoneAttachment class doc commits Further indentation corrections to the IP and BoneAttachment classes
2017-09-11Updated Area2D docs and added enum constants to scriptingWill Nations2-22/+50
2017-09-11Update RayCast class refChris Bradfield1-14/+35
2017-09-11Update RayCast2D class ref.Chris Bradfield1-14/+32
2017-09-11Documented 'resource_changed' for CollisionShapeNathan Warden1-0/+1
2017-09-11Documented Transform and Transform2D.Przemysław Gołąb (n-pigeon)1-14/+33
2017-09-11HTML5 start-up overhaulLeon Krause9-543/+778
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11Material: fix priority not intPoommetee Ketson1-4/+4
2017-09-11Fix duplication of nodes resulting in shared metadataBojidar Marinov2-3/+27
Fixes #9547
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne6-2/+49
2017-09-11Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez2-14/+31
2017-09-11Implement String len()Poommetee Ketson1-3/+11
2017-09-10Fixed attempt to delete NULL pointer errorbncastle1-1/+1
Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10Added documentation for some clasesDaniel J. Ramirez1-16/+39
Variant, ToolButton, Button, GradientTexture, BitMap Added documentation for CollisionShape(2D)
2017-09-10Document the Script and GDScript classesRyan Phillips1-7/+23
2017-09-10Added docs for PrimitiveMeshOliver Dressler1-0/+43
2017-09-10DirAccess constructor sets current_dir to an absolute pathsupagu1-14/+6
2017-09-10Add user data directory support for ProjectSettings::globalize_pathgeequlim1-1/+9
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij5-5/+46
2017-09-09Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden1-0/+1
2017-09-09Update Timer class ref.Chris Bradfield1-7/+11
2017-09-09Update LightOccluder2D class refChris Bradfield1-2/+4
2017-09-09Document Line2DHein-Pieter van Braam1-0/+4
2017-09-09Update TextureRect class refChris Bradfield1-2/+5
2017-09-09Use gdquest's suggestionsLikeLakers21-1/+1
2017-09-09Documented Spatial node.Przemysław Gołąb (n-pigeon)1-4/+45
2017-09-09Correct InputEvent documentationHein-Pieter van Braam1-5/+10
2017-09-09Updated documentation for StaticBody.Nathan Warden1-0/+4
2017-09-09Updated the 'members' documentation for Rigidbody.Nathan Warden1-0/+17
2017-09-09improve some descriptions for the Control nodeNathan1-16/+16
2017-09-08Update ColorRect class ref documentationmrawlingst1-0/+18
2017-09-08Update Color class ref documentationmrawlingst1-14/+74
2017-09-08ClassRef: fill in the blanksPoommetee Ketson1-0/+141
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky4-4/+10
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky7-892/+945
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam11-54/+35
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky13-962/+1044
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably ↵Juan Linietsky5-0/+36
several more issues. Made it optional in the project settings but defaults to true.
2017-09-07Removed camera interpolation in orthogonal mode (I have no idea how to fix ↵Juan Linietsky1-1/+1
this due to how orthogonal works), closes #10718
2017-09-07Fix using enum as bool valueHein-Pieter van Braam1-2/+2
This warning actually hid a bug. The value of ERR_INVALID_DATA is actually 30, returning this as a bool returns true while false was required.
2017-09-07Fix warnings comparing enums of different typesHein-Pieter van Braam1-39/+36
This fixes a source of many compiler warnings regarding comparing the enum VARIANT_TYPE to Variant::Type. This changes the local value to a static const Variant::Type value rather than an unrelated enum, this also saves us a cast.
2017-09-06Mono vorbis support fixed, closes #10787Juan Linietsky1-0/+6
2017-09-06Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky1-0/+2
2017-09-06Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky3-7/+11
#10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky1-56/+57
-Fixed filter kernels of subsurface scattering so quality settings make more sense
2017-09-06Added an option to reset the bus volume to 0dbMarcelo Fernandez2-1/+23
2017-09-07Fix EOF in wav file importerHein-Pieter van Braam1-4/+2
In #10973 I reset the state of the stream in get_pos() assuming that the ftell failing would cause proper error checking. This is not how this class was designed, however. This commit fixes the get_8() method to not return unitialized data on eof, and removes the wrong error resets added in #10973. This fixes #11022
2017-09-06Check whether stuff is visible before baking it, closes #10525Juan Linietsky1-14/+17
2017-09-06-Fixed changes to default input actions not working, closes #10502Juan Linietsky4-4/+19
-Added Array.duplicate() method, needed to fix above