| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-04-30 | Scene importer: add -rigidonly flag for empties (fixes #8430) | Andrea Faulds | 1 | -10/+18 | |
| 2017-04-28 | Ignore gles3 artifacts to ease git branch switching | Rémi Verschelde | 1 | -0/+1 | |
| 2017-04-28 | Show transparency and accurate color for property | volzhs | 4 | -2/+22 | |
| 2017-04-27 | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | 5 | -8/+14 | |
| 2017-04-26 | Fix wrong fallback for locale | volzhs | 1 | -1/+1 | |
| 2017-04-26 | Fix error or download again if use obb for Android | volzhs | 1 | -1/+5 | |
| 2017-04-25 | Fix auto_accept_quit option to work | volzhs | 1 | -1/+1 | |
| auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was. | |||||
| 2017-04-21 | ScriptEditor: Fixes bug where menu option would be handled twice (2.1) | allkhor | 1 | -16/+17 | |
| (cherry picked from commit 97c385d) | |||||
| 2017-04-20 | Fix IK not being solved while dragging a bone | Pedro J. Estébanez | 1 | -2/+2 | |
| 2017-04-20 | Adapt Godot 3 exporter to new project file extension | Rémi Verschelde | 1 | -1/+1 | |
| 2017-04-20 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | 1 | -1/+0 | |
| It seems to give nightmares to Windows users. (cherry picked from commit dd55950b62a6b431fca1cb7438ff64ca2c77dbd7) | |||||
| 2017-04-18 | Fix error for loading icon image at start up | volzhs | 1 | -0/+1 | |
| 2017-04-17 | Fix inability to remove samples from libraries | Pedro J. Estébanez | 1 | -1/+1 | |
| 2017-04-13 | Make buttons closer in Inspector panel | volzhs | 1 | -0/+1 | |
| 2017-04-12 | Fix editor style box for ToolButton | volzhs | 1 | -10/+4 | |
| 2017-04-11 | Revert "Respect style boxes for Button states other than "normal""2.1.3-stable | Rémi Verschelde | 1 | -10/+5 | |
| This reverts commit 98f01f914333eb5e70174c4adf4a5f910a38d645. This made icons in the editor "jumpy" on hover. | |||||
| 2017-04-11 | Add set/get_collision_layer/mask_bit() to TileMaps | MattUV | 2 | -1/+43 | |
| Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds): * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit() | |||||
| 2017-04-12 | Show script filename instead of thumbnail | volzhs | 1 | -2/+6 | |
| fix #7483 | |||||
| 2017-04-11 | Prevent to take too much space for long vertical texture | volzhs | 1 | -0/+8 | |
| fix #8176 | |||||
| 2017-04-10 | Release 2.1.3-stable | Rémi Verschelde | 2 | -3/+3 | |
| 2017-04-10 | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde | 5 | -13/+41 | |
| Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. | |||||
| 2017-04-10 | Mark Godot 3.0 exporter as work in progress | Rémi Verschelde | 22 | -22/+22 | |
| 2017-04-10 | .gitignore: Add app_icon.h and splash.h generated headers | Rémi Verschelde | 1 | -18/+19 | |
| Also sort alphabetically for clarity. | |||||
| 2017-04-10 | Re-add ouya gamepad mapping. | Andreas Haas | 1 | -0/+2 | |
| Also adds yet another type of ps4 controller. | |||||
| 2017-04-09 | libpng: Update to upstream version 1.6.29 | Rémi Verschelde | 9 | -41/+139 | |
| (cherry picked from commit d463b6e3d005ddef1a0e4ff8f297cfc60de1d764) | |||||
| 2017-04-09 | opus: Update to upstream version 1.1.4 | Rémi Verschelde | 2 | -2/+3 | |
| (cherry picked from commit dd8655aac93dacc24e5e1c7778209ef8b610640b) | |||||
| 2017-04-09 | squish: Update to upstream version 1.15 | Rémi Verschelde | 4 | -9/+31 | |
| Also fix clang-format pre-commit hook to ignore thirdparty files. (cherry picked from commit fa2d5b91dc390a11262859e5309351ba58842901) | |||||
| 2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | 14 | -681/+630 | |
| 2017-04-09 | Godot3 exporter: Convert engine.cfg properly | Rémi Verschelde | 2 | -20/+261 | |
| Use a map to keep track of renamings as done for other properties. The saving is a bit hackish, there might be simpler solutions. | |||||
| 2017-04-09 | Particles2D: Fix flip property (again). | Andreas Haas | 1 | -4/+4 | |
| should have flipped the dst_rect.. | |||||
| 2017-04-08 | Allow a preprocess time of 0 for Particles2D | Pedro J. Estébanez | 1 | -1/+1 | |
| 2017-04-08 | Revert "Make inline blocks in GDScript more pythonic" | Rémi Verschelde | 1 | -9/+1 | |
| This reverts commit 0c650c2511a69dc8af1069546aad4ff4d989923d. Fixes #8315. | |||||
| 2017-04-08 | Fix side effects of the bookkepping of Area/Area2D's monitoring | Pedro J. Estébanez | 4 | -18/+23 | |
| - Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well) - Fix the inability to reset the monitoring flag while the area is out of the tree | |||||
| 2017-04-08 | Revert "8145 - Mouse Position is unknown until first mouse event on X11 & Win" | Rémi Verschelde | 2 | -11/+1 | |
| This reverts commit e5d63aaece5310aee39ba1da9a595fc7a8410a50. Same reasoning as #8291. | |||||
| 2017-04-08 | Spaces to tabs and layout adjustments on .mm files | BastiaanOlij | 12 | -1271/+1143 | |
| 2017-04-08 | Style: Fix some badly formatted files | Rémi Verschelde | 7 | -42/+43 | |
| 2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 1329 | -0/+1329 | |
