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path: root/drivers/unix/file_access_unix.h (unfollow)
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2016-06-26remove the warning of instances in use at exitJuan Linietsky2-2/+2
2016-06-26Added an option to ParallaxLayer to add an extra scroll offset, helps if you ↵Juan Linietsky4-7/+50
want to make clouds to move by themselves and animate that, for example.
2016-06-26Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky3-12/+18
2016-06-26Fix cscript module syntax errors for MSVC compilerGeorge Marques1-14/+14
2016-06-26Revert "Fix issue when switching between FileSystem and other editor docks"Juan Linietsky1-0/+1
2016-06-26Revert "Improve parallax mirroring algorithm"Rémi Verschelde1-4/+14
2016-06-26Ability to set draw transform as a matrix, closes #5428Juan Linietsky2-0/+13
2016-06-26Cleaner way to enable ptrcallJuan Linietsky2-1/+5
2016-06-26missing filesJuan Linietsky4-0/+83
2016-06-26-Fix crashes with thread_exit()Juan Linietsky5-1/+586
-Added draft of C script API (still disabled and unused)
2016-06-25Fix issue when switching between FileSystem and other docks. #5384samuel.grigolato1-1/+0
2016-06-25try to fix windows buildJuan Linietsky2-1/+2
2016-06-25Add *Array.invert() documentationGeorge Marques1-0/+35
2016-06-25Expose *Array.invert() to scriptGeorge Marques1-0/+14
Properly solve #4601.
2016-06-25Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky7-5/+49
allows scripts to allocate a stack there via TLS
2016-06-25Gradle: remove trailing spacesRémi Verschelde1-7/+7
2016-06-25Changes X11 res_name to "Godot_Engine"paper-pauper1-1/+1
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-24Configurable shortcuts for tabs switchingDaniel J. Ramirez1-12/+16
2016-06-24Added high resolution icons for the Gizmos, fixes #1638Daniel J. Ramirez37-158/+141
2016-06-24Fix Android sensors polling rate on resumeGeorge Marques1-2/+2
Fix #5306
2016-06-24changed way to return referenceJuan Linietsky1-2/+2
2016-06-25Fix string array parameter check with jnivolzhs2-4/+4
2016-06-24Improve parallax mirroring algorithmPedro J. Estébanez1-14/+4
Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-25Remove duplicated aidl for androidvolzhs1-144/+0
Tested IAP function on device.
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas1-0/+1
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24Fix bug in String==StrRange comparisonGeorge Marques1-5/+2
It was comparing the StrRange with itself, always return true if both were the same length. Fix #3843
2016-06-24Exposed code completion colors to the text edit themePaulb231-0/+3
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky1-2/+2
2016-06-24Fix weird deselection behaviour with text fieldIgnacio Etcheverry2-0/+15
- TextEdit will now deselect if Ctrl+Left/Right is pressed - TextEdit and LineEdit no longer deselect text when Alt is pressed (except with Apple style keys)
2016-06-24Fix network IP setting changevolzhs1-1/+1
Fix #5368
2016-06-23Make button aware of it being dragged and reset state, closes #4178Juan Linietsky2-1/+10
2016-06-23Add docs for String and CanvasItemGeorge Marques1-20/+58
2016-06-23Rename CanvasItem.edit_get() to edit_get_state()George Marques1-1/+1
This makes more sense of what it does and correlates to edit_set_state()
2016-06-23Fix issue saving flags (size fill expand), fixes #4176Juan Linietsky1-2/+2
2016-06-23Add sha256_buffer() function to StringGeorge Marques3-0/+20
2016-06-23png: Do not output warnings as errorsRémi Verschelde1-1/+1
2016-06-23Fix typo to PTRCALL_ENABLED from previous commitRémi Verschelde1-15/+8
And boo @reduz, those trailing spaces :p
2016-06-23added "arch" parameter, made iphone use it to build isimAriel Manzur2-6/+17
2016-06-23iOS simulator: merge into iphone detect.pyRémi Verschelde3-155/+31
Fixes #4489
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky22-23/+517
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-23Make editor compatible with Windows high contrast themesPedro J. Estébanez2-0/+27
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-22Fixed iCCp chunk in pngsJ08nY151-105/+105
neccesary for libpng 1.6.27 to work silently
2016-06-22libpng: New version 1.6.27J08nY26-8469/+15338
Warning: libpng 1.6 is strict about iCCp chunks being incorrect, solution is to fix the profile. On *nix ImageMagicks "convert" works on windows optiPNG.
2016-06-22Fixed save as not working with scriptsPaulb231-0/+1
2016-06-22Added alert() functionality for OS XKeyaku2-0/+18
2016-06-22fix android resource localevolzhs2-0/+0
2016-06-22Added setting to toggle line edit caret blinkPaulb232-1/+26
2016-06-22Line edit caret no longer draws on focus lossPaulb232-0/+20
2016-06-22Added caret blink documentationPaulb231-0/+28
2016-06-22Added caret blink to line editPaulb232-5/+73