index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
unix
/
file_access_unix.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2016-08-28
VS icons improvements
Daniel J. Ramirez
52
-273
/
+274
2016-08-28
Fix crash when trying to access the guid of an unavailable Gamepad.
Andreas Haas
1
-0
/
+1
2016-08-28
Show last added action on Input Map and implement InputEvent "=="
volzhs
4
-4
/
+76
2016-08-27
Prevent to add node to selection when node is not inside tree
volzhs
1
-1
/
+1
2016-08-26
Even more work on visual script editor:
Juan Linietsky
7
-49
/
+446
2016-08-26
fix string iterator
caryoscelus
1
-1
/
+1
2016-08-25
More visual script work
Juan Linietsky
35
-248
/
+1703
2016-08-24
Matrix32: Add constructor that takes six real_t params
Ignacio Etcheverry
1
-0
/
+9
2016-08-24
DocData: Fix null reference not detected correctly
Ignacio Etcheverry
1
-0
/
+4
2016-08-23
Icons for VScript types
Daniel J. Ramirez
89
-2
/
+4275
2016-08-23
tiny bug fix
Juan Linietsky
1
-0
/
+1
2016-08-23
Making bits of docs appear in different dialogues is made easier with EditorH...
Juan Linietsky
7
-63
/
+177
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
17
-676
/
+949
2016-08-23
prettier connections for graph edit
Juan Linietsky
6
-54
/
+139
2016-08-22
Fix StreamPeerBuffer::duplicate() does not return value
volzhs
1
-0
/
+1
2016-08-22
enet: Fix build on android and iphone platforms
Rémi Verschelde
1
-0
/
+2
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
12
-85
/
+515
2016-08-20
fix to mingw build
Juan Linietsky
1
-1
/
+1
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
4
-9
/
+9
2016-08-20
ENet windows compilation fixes.
Juan Linietsky
4
-6
/
+4
2016-08-19
Many fixes to networking, demo should work now
Juan Linietsky
2
-4
/
+14
2016-08-19
Brand new networked multiplayer
Juan Linietsky
23
-244
/
+1303
2016-08-18
Documentation for most of ItemList control.
Gau o fthe Veldt
1
-1
/
+46
2016-08-18
DocData: Fix duplicated parenthesis for default values
Ignacio Etcheverry
1
-6
/
+8
2016-08-16
Update Globals and EditorSettings docs
Franklin Sobrinho
1
-0
/
+38
2016-08-16
Added add_property_info function to Globals and EditorSettings classes
Franklin Sobrinho
4
-0
/
+45
2016-08-16
Fix editor glitches when the mesh/material preview is shown
Franklin Sobrinho
2
-2
/
+2
2016-08-16
Small usability improvements on the TileMap editor tile palette.
Franklin Sobrinho
1
-10
/
+27
2016-08-15
Update EditorPlugin doc
Franklin Sobrinho
1
-0
/
+24
2016-08-15
Expose additional functions for the EditorPlugin class
Franklin Sobrinho
2
-3
/
+26
2016-08-15
2d collision shape icons now uses the color for shape icons
Daniel J. Ramirez
24
-125
/
+575
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
3
-1
/
+6
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
7
-5
/
+698
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
4
-8
/
+64
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
26
-10
/
+6801
2016-08-12
Confirm code completion with numpad key ENTER
Ignacio Etcheverry
1
-1
/
+1
2016-08-10
i18n: Merge PO files with current template
Rémi Verschelde
26
-6184
/
+12868
2016-08-10
i18n: Sync template with current source
Rémi Verschelde
1
-226
/
+465
2016-08-10
i18n: Sync translations from Weblate
Rémi Verschelde
22
-1753
/
+45588
2016-08-10
classref: Sync with current source
Rémi Verschelde
1
-36
/
+1737