| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-04-17 | #18051: Use 'var' when applicable | Xavier Cho | 14 | -109/+109 | |
| 2018-04-17 | #18051: Remove redundant casts and 'using', 'else', 'this' statements | Xavier Cho | 19 | -281/+211 | |
| 2018-04-17 | Remove duplicated declaration of RoundToInt() from Mathf | Xavier Cho | 1 | -5/+0 | |
| 2018-04-15 | Remove incorrect & potentially confusing references to Euler | Will Vincent | 3 | -4/+5 | |
| e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid. | |||||
| 2018-04-14 | Minor fixes for the AnimationPlayer doc. | Michael Alexsander Silva Dias | 1 | -3/+2 | |
| 2018-04-14 | ItemList selection: Check against item count | ShyRed | 1 | -1/+1 | |
| ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action. | |||||
| 2018-04-13 | Add DNS resolution in NetworkedMultiplayerEnet::create_client() | mhilbrunner | 2 | -8/+22 | |
| 2018-04-13 | [Mono] Improve Mathf | Chaosus | 3 | -33/+91 | |
| 2018-04-13 | Small performance fix to wrapf | Chaosus | 1 | -2/+2 | |
| 2018-04-12 | Revert "Unify http- and percent- encode/decode" | Pedro J. Estébanez | 7 | -10/+110 | |
| This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f. | |||||
| 2018-04-12 | Fix PulseAudio problems with 8 channels devices | Marcelo Fernandez | 2 | -27/+26 | |
| 2018-04-12 | Travis: Upgrade scons-local to 3.0.1 on OSX | Rémi Verschelde | 1 | -2/+2 | |
| Also change URL, prdownload alias seems broken right now on SF. | |||||
| 2018-04-12 | Travis: Enforce Coverity Scan on STATIC_CHECKS Linux/gcc build job | Rémi Verschelde | 1 | -2/+12 | |
| Also ensure that we are not using cached build objects (need to build from scratch), and update encrypted Coverity Scan token. | |||||
| 2018-04-12 | Fix PulseAudio driver for audio devices that report unknown number of channels | Marcelo Fernandez | 1 | -2/+3 | |
| 2018-04-12 | Implement get_peer_[address|port] in ENet/WSServer | Fabio Alessandrelli | 11 | -5/+121 | |
| Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer. | |||||
| 2018-04-12 | Travis: Remove unnecessary/obsolete before_install call | Rémi Verschelde | 1 | -3/+0 | |
| It comes from the Coverity documentation but it fails, and their example projects don't use it. | |||||
| 2018-04-12 | Fixed wrong function call | Andrea Catania | 1 | -1/+1 | |
| 2018-04-12 | Travis: Add setup for Coverity Scan | Rémi Verschelde | 1 | -1/+14 | |
| 2018-04-12 | Rigidbody wake up when hitten by a kinematic body | Andrea Catania | 1 | -1/+4 | |
| 2018-04-11 | Update Hack font to v3.003 | Hugo Locurcio | 4 | -6/+6 | |
| 2018-04-11 | Fix error detecting for PulseAudio pa_stream_new call | Marcelo Fernandez | 1 | -1/+4 | |
| 2018-04-11 | iPhone X support and iOS-related fixes | Ruslan Mustakov | 30 | -109/+239 | |
| Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331. | |||||
| 2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | 7 | -36/+36 | |
| 2018-04-11 | Update classref and docs, fix missing parameters' name | Poommetee Ketson | 11 | -24/+21 | |
| 2018-04-10 | Fixed color region calculation for the first line | Paulb23 | 1 | -0/+3 | |
| 2018-04-10 | NetworkedMultiplayerEnet: Add disconnecting/kicking peers | mhilbrunner | 2 | -46/+72 | |
| 2018-04-10 | [DOCS] OS | Max Hilbrunner | 1 | -10/+61 | |
| 2018-04-10 | Implement Input.set_default_cursor_shape to change the default shape | Guilherme Felipe | 5 | -1/+16 | |
| Closes #18043 | |||||
| 2018-04-10 | Travis: Use XCode 9.3 / macOS 10.13 for osx/iphone builds | Rémi Verschelde | 1 | -0/+2 | |
| 2018-04-10 | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | 1 | -0/+2 | |
| 2018-04-10 | Travis: Reenable osx and iphone builds | Rémi Verschelde | 1 | -6/+6 | |
| We disabled them due to Travis having big infrastructure issues for osx builds, but it seems to be back under control now. | |||||
| 2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | 30 | -99/+475 | |
| 2018-04-10 | Add Navigation docs | Denis Washington | 1 | -11/+11 | |
| 2018-04-10 | Add Navigation2D docs | Denis Washington | 1 | -1/+8 | |
| 2018-04-09 | WASAPI audio driver compile fix on mingw | Marcelo Fernandez | 1 | -0/+11 | |
| 2018-04-09 | LineEdit placeholder alignment, content margins, and overflow bugs | robfram | 2 | -4/+17 | |
| LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs. | |||||
| 2018-04-09 | Add support for radio-looking items with icon | Pedro J. Estébanez | 4 | -1/+24 | |
| Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. | |||||
| 2018-04-09 | Allow set_custom_mouse_cursor use same cursor(image) with different shapes. | Guilherme Felipe | 2 | -10/+0 | |
| 2018-04-09 | Make BaseButton not emit press when container is scrolled | Ruslan Mustakov | 5 | -24/+60 | |
| This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled. | |||||
| 2018-04-09 | Fix custom cursor when it's hidden | Guilherme Felipe | 3 | -2/+15 | |
| [Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN. | |||||
| 2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey | 3 | -5/+44 | |
| 2018-04-09 | Add new transform tutorial to appropriate classes | Poommetee Ketson | 3 | -0/+3 | |
| 2018-04-09 | Fixed area overlap cleaning | Andrea Catania | 3 | -16/+14 | |
| 2018-04-09 | Resolves Inccorect Quaternion Conversion | Crazy-P | 1 | -1/+1 | |
| Fixes https://github.com/godotengine/godot/issues/18025 | |||||
| 2018-04-09 | Fix RigidBody's configuration warning for Z axis | Alexander Alekseev | 1 | -1/+1 | |
| 2018-04-08 | Drag to rearrange Tabs and TabContainer | ianb96 | 6 | -4/+347 | |
| 2018-04-08 | [DOCS] SceneTree | Max Hilbrunner | 1 | -3/+47 | |
| 2018-04-08 | expose Tileset TileMode to GDScript | Alexander Holland | 2 | -0/+7 | |
| 2018-04-08 | Fix #18058 regression | Chaosus | 1 | -1/+6 | |
| 2018-04-08 | Fixed bug #17929. Inconsistent sort in file manager. | Mintormo | 1 | -0/+1 | |
| This commit fix a bug #17929 (https://github.com/godotengine/godot/issues/17929) in file manager. I'm just added sorting of files list in method FileSystemDock::_update_files. | |||||
