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path: root/drivers/unix/file_access_unix.cpp (unfollow)
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2017-07-26Fix the resize mode of TextureButton cannot be saved into resource files.Geequlim1-1/+1
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky5-54/+99
2017-07-25Fix cvs files freezing the editor when a double quote is not closedMarcelo Fernandez1-0/+2
2017-07-25Fix typo in NativeScript property gettersheepandshepherd1-1/+1
2017-07-25Temporarily disable the Asset LibraryRémi Verschelde1-2/+5
Currently it features only plugins for Godot 2.1.x, we need #7147 fixed to be able to propose only 3.0-compatible plugins in the Asset Library.
2017-07-25Add newline after config_version and fix custom_features hintRémi Verschelde1-1/+2
Fixes #9818.
2017-07-25Make MinGW test less verbose on non-Bash shellsRémi Verschelde1-9/+2
The &> construct seems to be Bash-specific. Supersedes #9755.
2017-07-25fix a regression (GDScript) from e00630bKarroffel2-2/+2
This removes `not` from the variable safe list of keywords. Before that this was a valid expression: self.!(some_arg) The other fix is just a forgotten boolean negation.
2017-07-25zstd: Apply upstream patch to fix UWP ARM buildGeorge Marques2-8/+13
Following upstream commit f04deff4fc
2017-07-25documentation for EditorPlugin and ScriptEditorJakub Grzesik1-0/+85
2017-07-25[NativeScript] fix double initialization in editorKarroffel2-2/+10
2017-07-25Good bye chunky fonts, closes #9441Juan Linietsky1-1/+1
2017-07-25Label: update min size when regenerate wordcachePoommetee Ketson2-7/+1
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)3-5/+5
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25Remove ANDROID definePedro J. Estébanez1-1/+1
Fixes GDNative build error on Android. It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.
2017-07-25Fix Node::move_child() crash if moving to the end plus onePedro J. Estébanez1-0/+5
Fixes #9820.
2017-07-25Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez1-1/+1
Fixes #9692.
2017-07-25Workaround to allow pasting unicode characters from X selection.Jia Wang1-2/+14
Fixes #2491. Fixes #9787.
2017-07-25Fixed setting our system_fbo framebufferBastiaanOlij1-2/+5
2017-07-25[NativeScript] bound `new` to ClassDBKarroffel1-0/+2
2017-07-24[GDNative] basic OS detectionKarroffel1-2/+11
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik4-0/+55
2017-07-24GDNative register_propertyRamesh Ravone1-0/+1
2017-07-24[NativeScript] forgot to uncomment userdata returnKarroffel2-3/+3
2017-07-24[NativeScript] fix double free but on exitKarroffel1-35/+1
2017-07-24Fix switching SRGB extension happen before binding of textureEvgeny Zuev1-21/+21
Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed before the call of `glBindTexture`, which caused modification of previously bound texture instead of desired one. Now it's changed after `glBindTexture`.
2017-07-24EditorNode: fix missing distraction-free tooltipPoommetee Ketson1-0/+1
2017-07-24[GDNative] new GDNative APIKarroffel50-2005/+2542
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
2017-07-23UWP: Fix build issue caused by atomic operationsGeorge Marques1-1/+1
2017-07-23small grammar fixJuan Linietsky1-3/+3
2017-07-23-Ability to set default import presets for typeJuan Linietsky12-223/+348
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
2017-07-23Make GDScript allow some keywords as identifiersBojidar Marinov3-141/+263
Fixes #8085 Added some comments around the use of is_token_literal, as discussed.
2017-07-23Fix Right-Click (Ctrl-Click) on OS XMarcelo Fernandez1-73/+31
2017-07-23Requesting for dictionary keys also respects insertion order, closes #9161Juan Linietsky1-0/+21
2017-07-23Suppress get_edited_scene_root errorPoommetee Ketson3-1/+10
2017-07-23Add object type hint for docsPoommetee Ketson26-74/+71
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov4-0/+32
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform(). Closes #6087
2017-07-23Tabs: expose tab_close_display_policy propertyPoommetee Ketson2-1/+18
2017-07-23EditorNode: request_attn when behind other windowsPoommetee Ketson1-2/+1
The current version requests attention only when minimized which might not work as expected when it's not minimized but doesn't have focus.
2017-07-23Added configurable modifier key to activate freelookMarc Gilleron2-29/+37
2017-07-22zstd: Update to upstream version 1.3.0George Marques20-1190/+2742
2017-07-22Fix atomic operations in NO_THREADS buildsL. Krause1-2/+2
2017-07-22function to add script and instance at once, as needed by neikeqJuan Linietsky2-0/+13
2017-07-22Script languges are uninitialized properly now.Juan Linietsky3-3/+13
2017-07-23Sprite: fix disconnect nonexistent signalPoommetee Ketson1-13/+0
2017-07-23Move About dialog to editor_about.cppPoommetee Ketson4-174/+285
2017-07-22Several changes to better run in mobile.Juan Linietsky24-171/+508
2017-07-22libpng: Update to upstream version 1.6.31rc01Rémi Verschelde18-74/+275
Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722.
2017-07-22Implement input focus behavior in HTML5L. Krause3-31/+94
- Key and mouse events are only consumed if canvas is focused - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are emitted
2017-07-22Docs: fix broken ref tagsPoommetee Ketson1-9/+15